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<blockquote data-quote="Lanefan" data-source="post: 7637742" data-attributes="member: 29398"><p>Exactly! Hallelujah, we agree! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's a proposal to change the fiction, and the dice will then determine the outcome - pretty binary, in this case - you either climb it or you don't.</p><p></p><p>The complications arise when other more general goals, or corollary specific goals that may or may not conflict, get thrown in to the same declaration e.g. </p><p></p><p>I (try to) climb the wall and kill the guard (two goals: climb the wall [specific] and kill the guard [general and unrelated, can be done with a bow from the ground] - should be split out)</p><p>I (try to) climb the wall and avoid the guard (two goals: climb the wall [specific] and avoid the guard [specific] - hard to split out but also hard to justify tying into one roll)</p><p>I (try to) climb the wall without being seen or heard from the street (two goals: climb the wall [specific] and maintain stealth [general] - these might be mutually incompatible in the fiction)</p><p>I (try to) climb the wall and open the third-floor window (two goals: climb the wall and open the window - both are specific but should be split out)</p><p></p><p>Conclusion: if multiple goals are presented, either split them out into specifics or accept that you're giving the GM more latitude to define what both a success or a failure represents.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7637742, member: 29398"] Exactly! Hallelujah, we agree! :) It's a proposal to change the fiction, and the dice will then determine the outcome - pretty binary, in this case - you either climb it or you don't. The complications arise when other more general goals, or corollary specific goals that may or may not conflict, get thrown in to the same declaration e.g. I (try to) climb the wall and kill the guard (two goals: climb the wall [specific] and kill the guard [general and unrelated, can be done with a bow from the ground] - should be split out) I (try to) climb the wall and avoid the guard (two goals: climb the wall [specific] and avoid the guard [specific] - hard to split out but also hard to justify tying into one roll) I (try to) climb the wall without being seen or heard from the street (two goals: climb the wall [specific] and maintain stealth [general] - these might be mutually incompatible in the fiction) I (try to) climb the wall and open the third-floor window (two goals: climb the wall and open the window - both are specific but should be split out) Conclusion: if multiple goals are presented, either split them out into specifics or accept that you're giving the GM more latitude to define what both a success or a failure represents. [/QUOTE]
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