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<blockquote data-quote="FrogReaver" data-source="post: 7637955" data-attributes="member: 6795602"><p>You do, but that's okay. Thanks for answering the challenge. Assuming it's actually a challenge since it was issued without dice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>You definitely have the qualification to answer!</p><p></p><p> </p><p></p><p>Sounds good so far</p><p></p><p> </p><p></p><p>See to me, I would phrase that as, the character generation rules provide newer players with some nice training wheels for providing interesting characterization. All the real good stuff, like outside entanglements comes when they take off those training wheels.</p><p></p><p> </p><p></p><p>I think I more or less follow, but I wouldn't phrase it as systems that encourage roleplay - since that obviously means you are excluding 5e as a game that encourages roleplaying.</p><p></p><p> </p><p></p><p>Strange how a post that's supposed to be telling me what D&D 5e can do that other's can't resorts to telling me the things 5e can't do that others can...</p><p></p><p></p><p></p><p>My primary motivation these days is playing my character. I do tend to make characters that would at least be decent adventurers as being a successful adventurer is an important characteristic of any character I make for 5e.</p><p></p><p></p><p></p><p>Maybe I'm not aware of any baggage that term carries but on it's surface it seems like a pretty good description of D&D 5e. The GM does mediate the story (or at least most of the story) of a D&D 5e game.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7637955, member: 6795602"] You do, but that's okay. Thanks for answering the challenge. Assuming it's actually a challenge since it was issued without dice ;) You definitely have the qualification to answer! Sounds good so far See to me, I would phrase that as, the character generation rules provide newer players with some nice training wheels for providing interesting characterization. All the real good stuff, like outside entanglements comes when they take off those training wheels. I think I more or less follow, but I wouldn't phrase it as systems that encourage roleplay - since that obviously means you are excluding 5e as a game that encourages roleplaying. Strange how a post that's supposed to be telling me what D&D 5e can do that other's can't resorts to telling me the things 5e can't do that others can... My primary motivation these days is playing my character. I do tend to make characters that would at least be decent adventurers as being a successful adventurer is an important characteristic of any character I make for 5e. Maybe I'm not aware of any baggage that term carries but on it's surface it seems like a pretty good description of D&D 5e. The GM does mediate the story (or at least most of the story) of a D&D 5e game. [/QUOTE]
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