Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Manbearcat" data-source="post: 7638217" data-attributes="member: 6696971"><p>Forget for a minute what you feel about my analysis of your excerpt. </p><p></p><p>Do you not think, for better or for worse, this would have changed the cognitive space you were occupying and the play experience of the other participants who bore witness to your PC's sacrifice?</p><p></p><p>1) Your character had a feedback loop (lets call it Nature) with 3 descriptors attached to it and both a positive and a negative mechanical aspect:</p><p></p><p>* If paranoia or fear of the arcane and occult interferes with your effort to save an ally, increase your Nature by 1. </p><p></p><p>* If your appetite for destruction is overcome by your appetite for a meal, increase your Nature by 1.</p><p></p><p>* If you show fearlessness in dire circumstances while knowing you must live with the consequences, change (mundane, but defining trait) Dense to Reflective.</p><p></p><p>2) Nature goes from 0 to 7. You can recover it and you can tax it. If you ever end a session at 0 or 7, your character retires for whatever reason seems relevant given the fiction (eg the character becomes lost, broken, weary, fulfilled, or resolved to a new path).</p><p></p><p>3) You can tax your Nature (lowering it by 1) when either (a) heroism calls or (b) a situation is outside of your niche but it makes sense for your character to act and be effective (say that you should make a Charisma/Intimidate check, but you don't have the Skill and a -1 Charisma, for when a parley is going south, but the result means something serious to your character). If you do, you have Advantage and sub your current Nature for your modifier.</p><p></p><p>[HR][/HR]</p><p>So, lets take your excerpt but add this.</p><p></p><p>- Your decision-points include the understanding that (a) you're facing something that afflicts you which will intensify who you are...but (b) you'll never be the same afterward (in self-perception, in the way others invariably perceive you, and that no eternal life with your ancestors awaits you).</p><p></p><p>- Lets say your Nature was at 1. You can either increase it to bulwark your Nature (recovering 1) by not sacrificing your character...or...you can tax it and put it to 0. If it doesn't increase before the end of session...your character will be removed from the game (perhaps fittingly).</p><p></p><p>You don't think this will change your cognitive workspace? It won't resemble the mental arithmetic that real humans do in a moment of desperate choice (run to or shrink from danger and possible extreme cost)? You don't think the other participants at the table wouldn't have their heart-rates uptick as this decision looms?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7638217, member: 6696971"] Forget for a minute what you feel about my analysis of your excerpt. Do you not think, for better or for worse, this would have changed the cognitive space you were occupying and the play experience of the other participants who bore witness to your PC's sacrifice? 1) Your character had a feedback loop (lets call it Nature) with 3 descriptors attached to it and both a positive and a negative mechanical aspect: * If paranoia or fear of the arcane and occult interferes with your effort to save an ally, increase your Nature by 1. * If your appetite for destruction is overcome by your appetite for a meal, increase your Nature by 1. * If you show fearlessness in dire circumstances while knowing you must live with the consequences, change (mundane, but defining trait) Dense to Reflective. 2) Nature goes from 0 to 7. You can recover it and you can tax it. If you ever end a session at 0 or 7, your character retires for whatever reason seems relevant given the fiction (eg the character becomes lost, broken, weary, fulfilled, or resolved to a new path). 3) You can tax your Nature (lowering it by 1) when either (a) heroism calls or (b) a situation is outside of your niche but it makes sense for your character to act and be effective (say that you should make a Charisma/Intimidate check, but you don't have the Skill and a -1 Charisma, for when a parley is going south, but the result means something serious to your character). If you do, you have Advantage and sub your current Nature for your modifier. [HR][/HR] So, lets take your excerpt but add this. - Your decision-points include the understanding that (a) you're facing something that afflicts you which will intensify who you are...but (b) you'll never be the same afterward (in self-perception, in the way others invariably perceive you, and that no eternal life with your ancestors awaits you). - Lets say your Nature was at 1. You can either increase it to bulwark your Nature (recovering 1) by not sacrificing your character...or...you can tax it and put it to 0. If it doesn't increase before the end of session...your character will be removed from the game (perhaps fittingly). You don't think this will change your cognitive workspace? It won't resemble the mental arithmetic that real humans do in a moment of desperate choice (run to or shrink from danger and possible extreme cost)? You don't think the other participants at the table wouldn't have their heart-rates uptick as this decision looms? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
Top