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Players choose what their PCs do . . .
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<blockquote data-quote="pemerton" data-source="post: 7638489" data-attributes="member: 42582"><p>I GM much more than I play a PC. When I play a PC this is what I am looking for - but more below on my personality weakness in this respect!</p><p></p><p>As a GM I like to see what drives the PCs. I also enjoy the big moments of conflict, some of which are internal - or intra-group - and some of which are external.</p><p></p><p>The first time I really played a character in this way was actually in a freeform Cthulhu game at a convention in the mid-90s. There was a broad character outline as part of the scenario - I was playing a woman whose son had been taken to hell by his father, my estranged husband. The other PCs were friends of my son. To play the character I drew heavily on my knowledge and experiences of the mother of a high school friend who had been left by her husband not too many years earlier. My memories of the experience are a bit faded now, but I have a recollection of kneeling on a floor in the play area reciting The Lord's Prayer with tears on my face.</p><p></p><p>That play experience also introduced me to a GMing technique that I had not deliberately and self-consciously adopted before: of talking to the players as "the devil on their shoulder", chiding them for weak decisions or encouraging them to push their PCs in some way. Not with a goal towards railroading, but not letting anyone get away with a squib unnoticed!</p><p></p><p>I rely fairly heavily on intent-based adjudication in most of my GMing. I'm certainly happy to hear more about what you see as the issues (I can guess a bit, but would rather hear firsthand).</p><p></p><p>My biggest weakness as a GM, I think - certainly relative to your preferences - is sentimentality. I can find it hard to truly hose the PCs.</p><p></p><p>And as a player I hang on fairly tight to my PC. So a GM is going to have to push me hard, because I'm not going to easily let go of my own accord!</p></blockquote><p></p>
[QUOTE="pemerton, post: 7638489, member: 42582"] I GM much more than I play a PC. When I play a PC this is what I am looking for - but more below on my personality weakness in this respect! As a GM I like to see what drives the PCs. I also enjoy the big moments of conflict, some of which are internal - or intra-group - and some of which are external. The first time I really played a character in this way was actually in a freeform Cthulhu game at a convention in the mid-90s. There was a broad character outline as part of the scenario - I was playing a woman whose son had been taken to hell by his father, my estranged husband. The other PCs were friends of my son. To play the character I drew heavily on my knowledge and experiences of the mother of a high school friend who had been left by her husband not too many years earlier. My memories of the experience are a bit faded now, but I have a recollection of kneeling on a floor in the play area reciting The Lord's Prayer with tears on my face. That play experience also introduced me to a GMing technique that I had not deliberately and self-consciously adopted before: of talking to the players as "the devil on their shoulder", chiding them for weak decisions or encouraging them to push their PCs in some way. Not with a goal towards railroading, but not letting anyone get away with a squib unnoticed! I rely fairly heavily on intent-based adjudication in most of my GMing. I'm certainly happy to hear more about what you see as the issues (I can guess a bit, but would rather hear firsthand). My biggest weakness as a GM, I think - certainly relative to your preferences - is sentimentality. I can find it hard to truly hose the PCs. And as a player I hang on fairly tight to my PC. So a GM is going to have to push me hard, because I'm not going to easily let go of my own accord! [/QUOTE]
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