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<blockquote data-quote="Tony Vargas" data-source="post: 7638742" data-attributes="member: 996"><p>Nod. It's not rocket science. But, it does have limits. Changing a creature from standard to solo - while, for the sake of "simulationism" (in the Forge Sense), holding its XP value constant to maintain that it is, in fact(actually, fiction), 'the same creature' - only brings it down 9 levels. So, 4th level party vs Type V Demons, for instance, not going to cut it. </p><p>...I think the conventional solution is to shift the encounter with the overwhelming foe to a Skill Challenge, to avoid it's notice, escape it, appease it, or the like, instead.</p><p></p><p>IDK, it might not be completely unworkable. Dialing up, for instance, could be a hypothetical way to run a solo PC, or to illustrate how the PCs have risen above their old league of foes in a more entertaining way than just squishing things that can't hit you on a natural 19. </p><p></p><p>IDK why you'd limit that to "of 4e combat" - resolution mechanics in general would only be part of the fiction in some sort of high-fidelity LARP, or randomized challenge ("I'll let you live if you throw a Venus" - which'd be 4d4 coming up all different). And, the line between modeling a process and determining the fiction is pretty scant - any level of abstraction, at all, probably crosses that line. </p><p></p><p>If the topic had drifted another direction, Lan might've written that same sentence, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p> I mean, there's only players (playing their PCs), and a DM (playing the NPCs &c) at the table. So if it's not PC-centric...?</p><p></p><p> Gygax wrote the game with 1 minute rounds, and only 1 attack/round, and explained it as just that, so no 'may' about it. And, long before 4e, those rounds had been changed from 1 minute, to six seconds. Bows RoF 2 in 1 min went from unrealistically slow, to Bow's iterative attacks in 6 sec being unrealistically fast. </p><p></p><p>It would have been odd if flavor text meant for a 6-second round were written as if the round were still one minute. Though, if, for whatever reason, you'd wanted to go back to a 1-minute round, the players already had the option of describing their powers however worked for them, anyway.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7638742, member: 996"] Nod. It's not rocket science. But, it does have limits. Changing a creature from standard to solo - while, for the sake of "simulationism" (in the Forge Sense), holding its XP value constant to maintain that it is, in fact(actually, fiction), 'the same creature' - only brings it down 9 levels. So, 4th level party vs Type V Demons, for instance, not going to cut it. ...I think the conventional solution is to shift the encounter with the overwhelming foe to a Skill Challenge, to avoid it's notice, escape it, appease it, or the like, instead. IDK, it might not be completely unworkable. Dialing up, for instance, could be a hypothetical way to run a solo PC, or to illustrate how the PCs have risen above their old league of foes in a more entertaining way than just squishing things that can't hit you on a natural 19. IDK why you'd limit that to "of 4e combat" - resolution mechanics in general would only be part of the fiction in some sort of high-fidelity LARP, or randomized challenge ("I'll let you live if you throw a Venus" - which'd be 4d4 coming up all different). And, the line between modeling a process and determining the fiction is pretty scant - any level of abstraction, at all, probably crosses that line. If the topic had drifted another direction, Lan might've written that same sentence, I think. ;) I mean, there's only players (playing their PCs), and a DM (playing the NPCs &c) at the table. So if it's not PC-centric...? Gygax wrote the game with 1 minute rounds, and only 1 attack/round, and explained it as just that, so no 'may' about it. And, long before 4e, those rounds had been changed from 1 minute, to six seconds. Bows RoF 2 in 1 min went from unrealistically slow, to Bow's iterative attacks in 6 sec being unrealistically fast. It would have been odd if flavor text meant for a 6-second round were written as if the round were still one minute. Though, if, for whatever reason, you'd wanted to go back to a 1-minute round, the players already had the option of describing their powers however worked for them, anyway. [/QUOTE]
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