Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7638875" data-attributes="member: 42582"><p>There's actually little evidence for this in the history of D&D. Most kobolds, goblins and 0-level humans will be either up or down if hit by a AD&D fighter with weapon specialisationm 18 STR and a magic weapon (damage die +1 for magic +2 for spec +3 for 18/01 STR = minimum 7 damage on a hit and typically quite a bit more). But I've never seen it suggested that this does not make for good play.</p><p></p><p>A 7th level specialised AD&D fighter with a +2 longsword fighting an ogre averages 2d12 + 14 = 27 average with a 16 minimum multiplied by the chance to hit. AD&D ogres have 4+1 HD or an average of 19 hp and a maximum of 33. That 7th level fighter therefore is going to take down many ogres in a single round. I've never seen it suggested that this does not make for good play.</p><p></p><p>I don't really know what this means. In the fiction those kobolds, goblins, 0-level men-at-arms and ogres all exist. So does the PC fighter. I don't see how this issue of existince in the fiction bears on whether or not some opponents are liable to being swiftly dispatched by a PC.</p><p></p><p>I don't give a toss whether or not [MENTION=29398]Lanefan[/MENTION] wants to play 4e. That has zero effect or significance for me.</p><p></p><p>I'm responding to other claims, such as that 4e's minion rules lead to inconsistent fiction, are an incoherent frameworld for hp, etc. Those claims are false, and the only reasons being put in favour of them betray a failure to understand the 4e combat mechanics.</p><p></p><p>There is nothing <em>inconsistent</em> about a fiction in which (for instance) mid-heroic tier PCs find dealing with ghouls a matter of life-and-death, and in which mid-paragon tier PCs can cut through those ghouls with relative ease.</p><p></p><p>The notion that a ghoul or an ogre is "entitled" to its hp, or that it is "inconsisent" to resolve a fight with one by any means other than a series of to hit and damage rolls, simply betrays a lack of understanding of the 4e combat rules. The 4e DMG even spells this out (pp 54-55):</p><p></p><p style="margin-left: 20px">A fight against thirty orcs is a grand cinematic battle. The players get to enjoy carving through the mob like a knife through butter, feeling confident and powerful. Unfortunately, the mechanics of standard monsters make that difficult. If you use a large number of monsters of a level similar to the PCs, you overwhelm them. If you use a large</p> <p style="margin-left: 20px">number of monsters of much lower level, you bore them with creatures that have little chance of hurting the PCs but take a lot of time to take down. On top of that, keeping track of the actions of so many monsters is a headache.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Minions are designed to help fill out an encounter, but they go down quickly.</p><p></p><p>In the fiction, an orc is an orc is an orc. Minions are a mechanical technique intended to facilitate a certain sort of action occurring in the fiction. It's not <em>inconsistent</em> to change the mechanical parameters of an orc encounter - level, defences, hp, to hit and damage numbers, etc - because of the level of the PCs who are facing those orcs. </p><p></p><p>And the whole suggestion is even more absurd coming from an AD&D player. From the mechanical point of view, there is no difference other than the technical and mathematical between using the attacks-per-round mechanic to reflect relativites of prowess (as AD&D does for fighters vs 0-level men-at-arms and the like) and using the defence-by-level, attack-and-damage-by-level and hp mechanics to reflect the same thing (as 4e does more generally via its minion rules).</p><p></p><p>So if you envisage a 4e fighter standing there for 6 seconds doing nothing for 5-and-a-half of them, then moving instantaneously and metronomically on his/her turn, I guess that's your prerogative.</p><p></p><p>That's not what the art suggests to me. Nor is it what the flavour text suggests to me. The flavour text for Piercing Strike (PHB p 118) is "A needle-sharp point slips past armor and into tender flesh." Mechanically this is expressed as an attack vs Reflex defence rather than AC. There is nothing there that suggests to me that it is inconsistent or incoherent for a mid-paragon rogue to use this particular combat skill to take down an ogre in 6 seconds. Whether such a feat is conceived of as a series of strikes or a single one seems to me a matter for the table.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7638875, member: 42582"] There's actually little evidence for this in the history of D&D. Most kobolds, goblins and 0-level humans will be either up or down if hit by a AD&D fighter with weapon specialisationm 18 STR and a magic weapon (damage die +1 for magic +2 for spec +3 for 18/01 STR = minimum 7 damage on a hit and typically quite a bit more). But I've never seen it suggested that this does not make for good play. A 7th level specialised AD&D fighter with a +2 longsword fighting an ogre averages 2d12 + 14 = 27 average with a 16 minimum multiplied by the chance to hit. AD&D ogres have 4+1 HD or an average of 19 hp and a maximum of 33. That 7th level fighter therefore is going to take down many ogres in a single round. I've never seen it suggested that this does not make for good play. I don't really know what this means. In the fiction those kobolds, goblins, 0-level men-at-arms and ogres all exist. So does the PC fighter. I don't see how this issue of existince in the fiction bears on whether or not some opponents are liable to being swiftly dispatched by a PC. I don't give a toss whether or not [MENTION=29398]Lanefan[/MENTION] wants to play 4e. That has zero effect or significance for me. I'm responding to other claims, such as that 4e's minion rules lead to inconsistent fiction, are an incoherent frameworld for hp, etc. Those claims are false, and the only reasons being put in favour of them betray a failure to understand the 4e combat mechanics. There is nothing [I]inconsistent[/I] about a fiction in which (for instance) mid-heroic tier PCs find dealing with ghouls a matter of life-and-death, and in which mid-paragon tier PCs can cut through those ghouls with relative ease. The notion that a ghoul or an ogre is "entitled" to its hp, or that it is "inconsisent" to resolve a fight with one by any means other than a series of to hit and damage rolls, simply betrays a lack of understanding of the 4e combat rules. The 4e DMG even spells this out (pp 54-55): [indent]A fight against thirty orcs is a grand cinematic battle. The players get to enjoy carving through the mob like a knife through butter, feeling confident and powerful. Unfortunately, the mechanics of standard monsters make that difficult. If you use a large number of monsters of a level similar to the PCs, you overwhelm them. If you use a large number of monsters of much lower level, you bore them with creatures that have little chance of hurting the PCs but take a lot of time to take down. On top of that, keeping track of the actions of so many monsters is a headache. Minions are designed to help fill out an encounter, but they go down quickly.[/indent] In the fiction, an orc is an orc is an orc. Minions are a mechanical technique intended to facilitate a certain sort of action occurring in the fiction. It's not [I]inconsistent[/I] to change the mechanical parameters of an orc encounter - level, defences, hp, to hit and damage numbers, etc - because of the level of the PCs who are facing those orcs. And the whole suggestion is even more absurd coming from an AD&D player. From the mechanical point of view, there is no difference other than the technical and mathematical between using the attacks-per-round mechanic to reflect relativites of prowess (as AD&D does for fighters vs 0-level men-at-arms and the like) and using the defence-by-level, attack-and-damage-by-level and hp mechanics to reflect the same thing (as 4e does more generally via its minion rules). So if you envisage a 4e fighter standing there for 6 seconds doing nothing for 5-and-a-half of them, then moving instantaneously and metronomically on his/her turn, I guess that's your prerogative. That's not what the art suggests to me. Nor is it what the flavour text suggests to me. The flavour text for Piercing Strike (PHB p 118) is "A needle-sharp point slips past armor and into tender flesh." Mechanically this is expressed as an attack vs Reflex defence rather than AC. There is nothing there that suggests to me that it is inconsistent or incoherent for a mid-paragon rogue to use this particular combat skill to take down an ogre in 6 seconds. Whether such a feat is conceived of as a series of strikes or a single one seems to me a matter for the table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
Top