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<blockquote data-quote="Campbell" data-source="post: 7639332" data-attributes="member: 16586"><p>I agree with much of what @<em><strong><u><a href="https://www.enworld.org/forum/member.php?u=6696971" target="_blank">Manbearcat</a></u></strong></em> just posted. The underlying tools 4e GMs have access to accurately reflect the fiction provide a means to properly convey the emotional weight of the battle before them. I view their responsible use as a function of framing. Just like clocks in Blades or GM moves in Apocalypse World they can definitely be misused. I think it's important to leave room for GM judgement in any role playing game. What's important to me is that these tools are used responsibly and during the act of play GM mediation is minimized so they can focus on adversity and playing to find out what happens. What I want is when a GM or any other player is trying to shape events to match their own creative vision that it is as obvious as possible. Most of the 4e machinery is right out there in the open for all to see.</p><p></p><p>My own falling out with 4e is due to a couple things. All the resolution mechanics are built around a team of PCs working in tandem where my favored approach is a collection of individuals with their own needs and desires that are sometimes allies, sometimes rivals, and occasionally enemies. Some games like Masks and Blades I can deal with because the team is very much something thematically important. The other issue I have is there really is no built in pathos to the characters as generated. There are some great conflicts built into the setting, but no initial impetus for the characters. You can borrow from other games for this, but mostly I would rather just play other games. Plus I get into less arguments putting an Apocalypse World game together.</p><p></p><p>Addendum: I just wanted to say real quick that games that utilize a standardized action economy massively favor lesser skilled opponents in a way that is unrealistic. As a trained martial artist (Krav Maga/ Jujitsu/ Muay Thai ) I can tell you that breaking past the defenses of a more skilled opponent is incredibly difficult. You might get a lucky shot in, but no where near what happens in most games.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7639332, member: 16586"] I agree with much of what @[I][B][U][URL="https://www.enworld.org/forum/member.php?u=6696971"]Manbearcat[/URL][/U][/B][/I] just posted. The underlying tools 4e GMs have access to accurately reflect the fiction provide a means to properly convey the emotional weight of the battle before them. I view their responsible use as a function of framing. Just like clocks in Blades or GM moves in Apocalypse World they can definitely be misused. I think it's important to leave room for GM judgement in any role playing game. What's important to me is that these tools are used responsibly and during the act of play GM mediation is minimized so they can focus on adversity and playing to find out what happens. What I want is when a GM or any other player is trying to shape events to match their own creative vision that it is as obvious as possible. Most of the 4e machinery is right out there in the open for all to see. My own falling out with 4e is due to a couple things. All the resolution mechanics are built around a team of PCs working in tandem where my favored approach is a collection of individuals with their own needs and desires that are sometimes allies, sometimes rivals, and occasionally enemies. Some games like Masks and Blades I can deal with because the team is very much something thematically important. The other issue I have is there really is no built in pathos to the characters as generated. There are some great conflicts built into the setting, but no initial impetus for the characters. You can borrow from other games for this, but mostly I would rather just play other games. Plus I get into less arguments putting an Apocalypse World game together. Addendum: I just wanted to say real quick that games that utilize a standardized action economy massively favor lesser skilled opponents in a way that is unrealistic. As a trained martial artist (Krav Maga/ Jujitsu/ Muay Thai ) I can tell you that breaking past the defenses of a more skilled opponent is incredibly difficult. You might get a lucky shot in, but no where near what happens in most games. [/QUOTE]
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