Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 7640100" data-attributes="member: 29398"><p>If they're already designing all their spells-powers as 'new' then the field's wide open to on-the-fly design whatever the frick we like, as this rationale immediately removes any requirement to stick to what's in the PH or other sourcebook(s). I'm not sure this would be viable in any edition. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>In the fiction it ought to be trivially easy for a DM to find a way to explain why a new spell failed, particularly if the player has the PC go and ask someone and-or has their PC do their research and design while in contact with other wizards. In fact I'd say a DM who doesn't explain why it went wrong is shortchanging the PC/player.</p><p></p><p>Perhaps, though a DM/table can choose to ignore resource management in any edition should they so desire - nothing special about 4e in this regard. That said, doing so would have different knock-on effects in each edition and maybe these are fewer or more subdued in 4e?</p><p></p><p>I see the game-play efficiency rationale but to me the internal consistency is paramount; and when it conflicts with efficiency, efficiency just has to take a back seat.</p><p>Oh, I'll roll all 20 of those - if only because my game has crits and fumbles - and I'll also expect the player to roll for each attack vs. the mooks.</p><p>Fixed damage in physical combat is something else I'll never use. You're right that the system sometimes isn't granular enough to do everything that's asked of it, but otherwise the answer is to simply take the time to do it right.</p><p></p><p>That, and in the 4e adventure modules I've seen (and run!) it's rare that the design calls for hordes of minions - more common seems to be that there's maybe one minion for each non-minion in a given encounter, which makes the too-much-rolling issue a moot point.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7640100, member: 29398"] If they're already designing all their spells-powers as 'new' then the field's wide open to on-the-fly design whatever the frick we like, as this rationale immediately removes any requirement to stick to what's in the PH or other sourcebook(s). I'm not sure this would be viable in any edition. :) In the fiction it ought to be trivially easy for a DM to find a way to explain why a new spell failed, particularly if the player has the PC go and ask someone and-or has their PC do their research and design while in contact with other wizards. In fact I'd say a DM who doesn't explain why it went wrong is shortchanging the PC/player. Perhaps, though a DM/table can choose to ignore resource management in any edition should they so desire - nothing special about 4e in this regard. That said, doing so would have different knock-on effects in each edition and maybe these are fewer or more subdued in 4e? I see the game-play efficiency rationale but to me the internal consistency is paramount; and when it conflicts with efficiency, efficiency just has to take a back seat. Oh, I'll roll all 20 of those - if only because my game has crits and fumbles - and I'll also expect the player to roll for each attack vs. the mooks. Fixed damage in physical combat is something else I'll never use. You're right that the system sometimes isn't granular enough to do everything that's asked of it, but otherwise the answer is to simply take the time to do it right. That, and in the 4e adventure modules I've seen (and run!) it's rare that the design calls for hordes of minions - more common seems to be that there's maybe one minion for each non-minion in a given encounter, which makes the too-much-rolling issue a moot point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
Top