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<blockquote data-quote="Lanefan" data-source="post: 7640119" data-attributes="member: 29398"><p>Which is something of a departure not only from classic D&D; even 3e had rules and processes for generation of new houserule elements, mostly centered on magic item invention and construction.</p><p></p><p>As for fighters inventing a new weapon, it's a question of physical limitations. There's only so many ways to build a handheld device designed to hurt or kill other living things, and one can fairly easily assume in the fiction that most if not all of those ways have been tried (of course, if someone wants to try something new anyway, more power to 'em). But spells are much more wide open in what they can do, from the very mundane to the truly magnificent, and thus it's very reasonable to assume in the fiction there's still design space for new ideas.</p><p></p><p>Depends how one plays them, I suppose; and on what the setting/DM allows.</p><p></p><p>What this tells me is that much of the non-hit-point resource management side has been concatenated down into managing one's finances, and that managing healing surges has somewhat taken the place of - or augmented - managing hit points.</p><p></p><p>Well, except for dailies, which do have to be managed if the DM is keeping the PCs under any sort of pressure through the day. And all classes have to worry about this in 4e, not just casters; so in that way at least 4e expanded the resource management game a bit.</p><p></p><p>Already commented to this in other posts above.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7640119, member: 29398"] Which is something of a departure not only from classic D&D; even 3e had rules and processes for generation of new houserule elements, mostly centered on magic item invention and construction. As for fighters inventing a new weapon, it's a question of physical limitations. There's only so many ways to build a handheld device designed to hurt or kill other living things, and one can fairly easily assume in the fiction that most if not all of those ways have been tried (of course, if someone wants to try something new anyway, more power to 'em). But spells are much more wide open in what they can do, from the very mundane to the truly magnificent, and thus it's very reasonable to assume in the fiction there's still design space for new ideas. Depends how one plays them, I suppose; and on what the setting/DM allows. What this tells me is that much of the non-hit-point resource management side has been concatenated down into managing one's finances, and that managing healing surges has somewhat taken the place of - or augmented - managing hit points. Well, except for dailies, which do have to be managed if the DM is keeping the PCs under any sort of pressure through the day. And all classes have to worry about this in 4e, not just casters; so in that way at least 4e expanded the resource management game a bit. Already commented to this in other posts above. [/QUOTE]
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