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<blockquote data-quote="Campbell" data-source="post: 7640230" data-attributes="member: 16586"><p>So when I talk about playing with integrity I am speaking to playing your character with integrity. What I mean by this is in the moment of play when you are making decisions for your character you should strive to only be guided by your sense of their hopes, dreams, goals and take on their emotions so they become your emotions and do this without regard for where you, the player, might hope things lead or some sense of "the story". To at all times be a curious explorer of the fiction, to finding out who this character really is when tested.</p><p></p><p>I'm not saying being guided by other things is universally bad play. I don't like really enjoy it, but everyone like has their own fun man. 7th Sea 2e and Fate are both really well designed games that cut against my interests. I'm glad they exist for people who enjoy them.</p><p></p><p>I would also add that I have nothing against characters with long term goals or capable antagonists. Both are things I celebrate and are welcomed whole heartily by me. I'm simply talking about a way of playing role playing games where we follow the fiction like a dog after a bone. Like, I want to feel the weight of my character's decisions in my bones. I want access to their unique insights. I want there to be actual weight to their relationships and emotions. I also want a commitment from the rest of the group to see what happens and not decide ahead of time what should happen. I want to be a fan of the other character and the world and see where journey takes us.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7640230, member: 16586"] So when I talk about playing with integrity I am speaking to playing your character with integrity. What I mean by this is in the moment of play when you are making decisions for your character you should strive to only be guided by your sense of their hopes, dreams, goals and take on their emotions so they become your emotions and do this without regard for where you, the player, might hope things lead or some sense of "the story". To at all times be a curious explorer of the fiction, to finding out who this character really is when tested. I'm not saying being guided by other things is universally bad play. I don't like really enjoy it, but everyone like has their own fun man. 7th Sea 2e and Fate are both really well designed games that cut against my interests. I'm glad they exist for people who enjoy them. I would also add that I have nothing against characters with long term goals or capable antagonists. Both are things I celebrate and are welcomed whole heartily by me. I'm simply talking about a way of playing role playing games where we follow the fiction like a dog after a bone. Like, I want to feel the weight of my character's decisions in my bones. I want access to their unique insights. I want there to be actual weight to their relationships and emotions. I also want a commitment from the rest of the group to see what happens and not decide ahead of time what should happen. I want to be a fan of the other character and the world and see where journey takes us. [/QUOTE]
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