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Players choose what their PCs do . . .
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<blockquote data-quote="Lanefan" data-source="post: 7640869" data-attributes="member: 29398"><p>I'd suspect this all has to be pre-assumed, that the player has willingly and repeatedly made the choice to turn up to the game, for any of the rest of this discussion to be meaningful.</p><p></p><p>And just like with anything else episodic, some nights are just going to work out better for a player than other nights - be it in terms of involvement, engagement, interest, or whatever. Expecting every session to be perfect for every player every time is, well, just a little on the idealistic side. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Being honest about it doesn't lack integrity, but if what you want lacks integrity in itself (extreme example: you-as-player are going into the game with the specific intent of killing another player's PC due to an out-of-game feud with that player) being honest about it doesn't help very much.</p><p></p><p>It doesn't to me, in that there's an implication that not only are you following the fiction built by others but you're also contributing more or less equally to building it.</p><p></p><p>Again, though, it comes down to a difference in expectations: seeking and even advocating for your preferred story, without further expectations, is fine; seeking it with an implied demand to the GM/game that not only will you find it but that it'll play out exactly as you want it to is not fine at all.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7640869, member: 29398"] I'd suspect this all has to be pre-assumed, that the player has willingly and repeatedly made the choice to turn up to the game, for any of the rest of this discussion to be meaningful. And just like with anything else episodic, some nights are just going to work out better for a player than other nights - be it in terms of involvement, engagement, interest, or whatever. Expecting every session to be perfect for every player every time is, well, just a little on the idealistic side. :) Being honest about it doesn't lack integrity, but if what you want lacks integrity in itself (extreme example: you-as-player are going into the game with the specific intent of killing another player's PC due to an out-of-game feud with that player) being honest about it doesn't help very much. It doesn't to me, in that there's an implication that not only are you following the fiction built by others but you're also contributing more or less equally to building it. Again, though, it comes down to a difference in expectations: seeking and even advocating for your preferred story, without further expectations, is fine; seeking it with an implied demand to the GM/game that not only will you find it but that it'll play out exactly as you want it to is not fine at all. [/QUOTE]
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