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<blockquote data-quote="Umbran" data-source="post: 7641168" data-attributes="member: 177"><p>The published numbers and game stats are, I think, intended to be a decent general purpose representation. I don't think they are intended to be "the best" for all scenarios. When I assemble a particular encounter, I'm going to choose the representation that fits the need of the moment, not necessarily the Monster Manual standard.</p><p></p><p></p><p></p><p>For the most part, unless there's a good reason, sure. I'd agree that, once I've rolled initiative, I'm not going to suddenly change it from a standard bugbear to a mook bugbear. I'll be using whichever representation I started with for the rest of that fight/encounter to represent the creature.</p><p></p><p>But, if something in the narrative calls for it, I might change the bugbear's status between encounters, especially if those encounters are notably separate in time. The Mook, if they earn a name, might become a standard bugbear. And then might even get enhanced stats or even class levels if the interactions with the party warrant a more prominent state in the fiction that calls for a more detailed representation.</p><p></p><p></p><p></p><p></p><p>1) I think the "invalidate the setting" is hyperbole. You may violate their expectations if the overall and long-term effect is markedly different. But one encounter is not going to suddenly dash the whole setting on the rocks. Players are smart. They can get the idea that a thing may have different mechanical representations. </p><p></p><p>2) Why we'd do this was noted a long time back. The full representation *has more bookkeeping*, and bookkeeping is pretty boring, and slows play down. So, we might choose to ditch the full representation when it doesn't actually add much to the game. It is a solid reason related to the quality of play for everyone at the table.</p></blockquote><p></p>
[QUOTE="Umbran, post: 7641168, member: 177"] The published numbers and game stats are, I think, intended to be a decent general purpose representation. I don't think they are intended to be "the best" for all scenarios. When I assemble a particular encounter, I'm going to choose the representation that fits the need of the moment, not necessarily the Monster Manual standard. For the most part, unless there's a good reason, sure. I'd agree that, once I've rolled initiative, I'm not going to suddenly change it from a standard bugbear to a mook bugbear. I'll be using whichever representation I started with for the rest of that fight/encounter to represent the creature. But, if something in the narrative calls for it, I might change the bugbear's status between encounters, especially if those encounters are notably separate in time. The Mook, if they earn a name, might become a standard bugbear. And then might even get enhanced stats or even class levels if the interactions with the party warrant a more prominent state in the fiction that calls for a more detailed representation. 1) I think the "invalidate the setting" is hyperbole. You may violate their expectations if the overall and long-term effect is markedly different. But one encounter is not going to suddenly dash the whole setting on the rocks. Players are smart. They can get the idea that a thing may have different mechanical representations. 2) Why we'd do this was noted a long time back. The full representation *has more bookkeeping*, and bookkeeping is pretty boring, and slows play down. So, we might choose to ditch the full representation when it doesn't actually add much to the game. It is a solid reason related to the quality of play for everyone at the table. [/QUOTE]
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