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<blockquote data-quote="Tony Vargas" data-source="post: 7643002" data-attributes="member: 996"><p>I guess I'm a little taken aback to think that the idea of a GM-authored story has become "/the/ D&D conception of how games work" when, the first time I encountered it, it seemed so different from D&D as I'd seen it played (and read Gygax on it in the DMG). OK, so maybe D&D did jump on the storyteller bandwagon with Dragonlance (which I completely ignored), but nothing much about 3e felt particularly 'story' focused, and 4e, which did seem to go there a bit more, was rejected as /not/ matching the D&D conception of how games work. 5e doesn't seem terribly story-focused, either, as a game. APs, sure, you can lead the party through them by the nose to get a story out of them, but nothing about the game lends itself too well to that sort of play, it lends itself just as well to the party wandering off and becoming bandits, or fighting amongst themselves, or engaging in setting-tourism/sandbox-play, or focusing on acquiring treasure (OK, magic items) without regard to any overarching events. ::shrug::</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7643002, member: 996"] I guess I'm a little taken aback to think that the idea of a GM-authored story has become "/the/ D&D conception of how games work" when, the first time I encountered it, it seemed so different from D&D as I'd seen it played (and read Gygax on it in the DMG). OK, so maybe D&D did jump on the storyteller bandwagon with Dragonlance (which I completely ignored), but nothing much about 3e felt particularly 'story' focused, and 4e, which did seem to go there a bit more, was rejected as /not/ matching the D&D conception of how games work. 5e doesn't seem terribly story-focused, either, as a game. APs, sure, you can lead the party through them by the nose to get a story out of them, but nothing about the game lends itself too well to that sort of play, it lends itself just as well to the party wandering off and becoming bandits, or fighting amongst themselves, or engaging in setting-tourism/sandbox-play, or focusing on acquiring treasure (OK, magic items) without regard to any overarching events. ::shrug:: [/QUOTE]
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