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<blockquote data-quote="pemerton" data-source="post: 7643254" data-attributes="member: 42582"><p>About a week ago upthread [MENTION=16586]Campbell[/MENTION] posted this:</p><p></p><p style="margin-left: 20px"></p><p></p><p>So Campbell is rejecting the notion of <em>the party's course of action</em>. The idea of <em>the party</em> isn't essential to RPGing.</p><p></p><p>As I understand it - and maybe there's a gap in my understanding - 5e doesn't have the mechanical resources to easily implement this sort of intra-group conflict and its ramifications.</p><p></p><p>In my Classic Traveller game - which is built around team/party play - when the players (as their PCs) can't agree then I have them dice off: opposed 2d6 checks with a bonus to each side reflecting how many nobles it has and how much Leadership expertise it has. That is pretty light-touch (eg compared to a Burning Wheel Duel of Wits): it doesn't dictate any change to the character other than that <em>s/he agreed to go along with what the others wanted to do</em>. But I nevertheless imagine it would be regarded as too forceful for most 5e tables.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7643254, member: 42582"] About a week ago upthread [MENTION=16586]Campbell[/MENTION] posted this: [indent][/indent] So Campbell is rejecting the notion of [I]the party's course of action[/I]. The idea of [I]the party[/I] isn't essential to RPGing. As I understand it - and maybe there's a gap in my understanding - 5e doesn't have the mechanical resources to easily implement this sort of intra-group conflict and its ramifications. In my Classic Traveller game - which is built around team/party play - when the players (as their PCs) can't agree then I have them dice off: opposed 2d6 checks with a bonus to each side reflecting how many nobles it has and how much Leadership expertise it has. That is pretty light-touch (eg compared to a Burning Wheel Duel of Wits): it doesn't dictate any change to the character other than that [I]s/he agreed to go along with what the others wanted to do[/I]. But I nevertheless imagine it would be regarded as too forceful for most 5e tables. [/QUOTE]
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