Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7643513" data-attributes="member: 42582"><p>Although even in the most famous of group adventure fantasy novels - LotR - the fellowship was sundered.</p><p></p><p>I think this is another place where attending to the difference between fiction and real world helps analysis. As you say, in the real world we want an engaged play group having a good time being engaged by the play of the game and the fiction it is creating. Whether in the fiction this has to take the form of a party, or can be the result of storlines that interweave in other ways, is a further question.</p><p></p><p>Neither 4e D&D nor Classic Traveller (to pick two games I'm pretty famiiar with) supports the second approach (one of many reasons why, contrary to the hype of its designers, Traveller can't do Star Wars). Burning Wheel, though, makes the "interweave" approach more feasible, and MHRP/Cortex+ even more feasible - in my expereince at least not so much because of genre but because of mechanics. They have systems which allow choices made by one player in the play of his/her PC to transmit, mechnically, to the situation of the other PCs without this requiring the PCs to be in fictional, collaborative proximity.</p><p></p><p>I see this as another place where knowing what a system can or can't do, and then approaching it in that light - or, perhaps, discoveirng in play what it can do and then following those implicit leads - makes more sense than trying to force one particular set of expectations onto any given system without regard to these sorts of differences.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7643513, member: 42582"] Although even in the most famous of group adventure fantasy novels - LotR - the fellowship was sundered. I think this is another place where attending to the difference between fiction and real world helps analysis. As you say, in the real world we want an engaged play group having a good time being engaged by the play of the game and the fiction it is creating. Whether in the fiction this has to take the form of a party, or can be the result of storlines that interweave in other ways, is a further question. Neither 4e D&D nor Classic Traveller (to pick two games I'm pretty famiiar with) supports the second approach (one of many reasons why, contrary to the hype of its designers, Traveller can't do Star Wars). Burning Wheel, though, makes the "interweave" approach more feasible, and MHRP/Cortex+ even more feasible - in my expereince at least not so much because of genre but because of mechanics. They have systems which allow choices made by one player in the play of his/her PC to transmit, mechnically, to the situation of the other PCs without this requiring the PCs to be in fictional, collaborative proximity. I see this as another place where knowing what a system can or can't do, and then approaching it in that light - or, perhaps, discoveirng in play what it can do and then following those implicit leads - makes more sense than trying to force one particular set of expectations onto any given system without regard to these sorts of differences. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
Top