Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 7643570" data-attributes="member: 42582"><p>A RPG might be fully non-competitive and hence at the cooperative end of your spectrum, and yet not involve party play in the sense that D&D and Traveller traditionally do.</p><p></p><p>In my Cortex+/MHRP games, sometimes the PCs are working cooperatively like a D&D party or a superhero team. And sometimes they are working separately but connected (in the fiction, and mechanically) to the same situation. Once or twice they've even been at cross-purposes.</p><p></p><p>But the game isn't competitive.</p><p></p><p>Likewise in the session I ran of The Dying Earth earlier this year: the PCs were mostly not interacting directly in the fiction, but what they were doing had implications for one another.</p><p></p><p>But that wasn't competitive either. It was a pretty light-hearted romp.</p><p></p><p>I would think of this as <em>radically non-caller</em> RPGing. Early D&D had a notion of <em>the caller</em> as an intermediary between the players and the GM (and possibly corresponding to the group leader in the fiction) intended to help manage the interaction between one GM and many players. When the PCs aren't in a group, and aren't necessarily cooperating, and perhaps are acting at cross-purposes, then the inverse principle applies: you don't want too many of them or else it becomes too hard as GM to manage the interweavings and as players it may be too long between goes.</p><p></p><p>For instance, my Dying Earth game had two players. I think three would also be fine, but five - my standard 4e group size - would be too many. I've done BW with four and I think even that is a bit crowded.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7643570, member: 42582"] A RPG might be fully non-competitive and hence at the cooperative end of your spectrum, and yet not involve party play in the sense that D&D and Traveller traditionally do. In my Cortex+/MHRP games, sometimes the PCs are working cooperatively like a D&D party or a superhero team. And sometimes they are working separately but connected (in the fiction, and mechanically) to the same situation. Once or twice they've even been at cross-purposes. But the game isn't competitive. Likewise in the session I ran of The Dying Earth earlier this year: the PCs were mostly not interacting directly in the fiction, but what they were doing had implications for one another. But that wasn't competitive either. It was a pretty light-hearted romp. I would think of this as [I]radically non-caller[/I] RPGing. Early D&D had a notion of [I]the caller[/I] as an intermediary between the players and the GM (and possibly corresponding to the group leader in the fiction) intended to help manage the interaction between one GM and many players. When the PCs aren't in a group, and aren't necessarily cooperating, and perhaps are acting at cross-purposes, then the inverse principle applies: you don't want too many of them or else it becomes too hard as GM to manage the interweavings and as players it may be too long between goes. For instance, my Dying Earth game had two players. I think three would also be fine, but five - my standard 4e group size - would be too many. I've done BW with four and I think even that is a bit crowded. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players choose what their PCs do . . .
Top