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<blockquote data-quote="pemerton" data-source="post: 7643581" data-attributes="member: 42582"><p>This is about aesthetic preference, and has nothing to do with consistency or coherence. And there are some of us who love 4e but have no interest in 5e precisely because they don't like the sort of gameplay experience its "solution" leads to.</p><p></p><p>A RPG actually does have an analogue of a page count, namely, the time available to the participants. In my case at least that is not endless, either in the short term or the long term.</p><p></p><p>But in any event, the fact that one <em>can</em> doesn't mean that one <em>should</em>. These are - to reiterate - aesthetic preferences. They certainly don't go to the issue of <em>consistency of the fiction</em>. The ficiton doesn't become inconsistent just because (for instance) some episodes are purely narrated, some are resolved expeditiously, and some are resolved in loving detail. (I'm thinking here of how, in BW, one fight might simply be narrated as having occurred during a period of employment as a hired sword - in mechanical terms this would be part of upkeep resolution; another fight might be resolved using the Bloody Versus mechanic, which is a form of structrued opposed checks; and a crucial or capstone fight might be resolved using the Fight! mechanic, which is a melee resolution system comparable in intricacy to Runequest, Rolemaster or DrgonQuest.)</p><p></p><p>Well, your reference to "the interesting stuff" as if that were somehow distinct from the actual experience of play is what led me, earlier, to identify your position as a type of story advocacy.</p><p></p><p>In BW play <em>the interesting stuff</em> is what actually happens at the table. As Campbell said, the GM's main job is to <em>continue to press the PCs to fight for their beliefs</em>. If no one can think of any compelling way to do that then that particular campaign is over; but there's no particular reason to think that that would happen because the PC escapes the dungeon and hooks up with his brothers in arms; or more generally that that is going to be a function of a few "hot rolls".</p></blockquote><p></p>
[QUOTE="pemerton, post: 7643581, member: 42582"] This is about aesthetic preference, and has nothing to do with consistency or coherence. And there are some of us who love 4e but have no interest in 5e precisely because they don't like the sort of gameplay experience its "solution" leads to. A RPG actually does have an analogue of a page count, namely, the time available to the participants. In my case at least that is not endless, either in the short term or the long term. But in any event, the fact that one [i]can[/i] doesn't mean that one [i]should[/i]. These are - to reiterate - aesthetic preferences. They certainly don't go to the issue of [i]consistency of the fiction[/i]. The ficiton doesn't become inconsistent just because (for instance) some episodes are purely narrated, some are resolved expeditiously, and some are resolved in loving detail. (I'm thinking here of how, in BW, one fight might simply be narrated as having occurred during a period of employment as a hired sword - in mechanical terms this would be part of upkeep resolution; another fight might be resolved using the Bloody Versus mechanic, which is a form of structrued opposed checks; and a crucial or capstone fight might be resolved using the Fight! mechanic, which is a melee resolution system comparable in intricacy to Runequest, Rolemaster or DrgonQuest.) Well, your reference to "the interesting stuff" as if that were somehow distinct from the actual experience of play is what led me, earlier, to identify your position as a type of story advocacy. In BW play [i]the interesting stuff[/i] is what actually happens at the table. As Campbell said, the GM's main job is to [i]continue to press the PCs to fight for their beliefs[/i]. If no one can think of any compelling way to do that then that particular campaign is over; but there's no particular reason to think that that would happen because the PC escapes the dungeon and hooks up with his brothers in arms; or more generally that that is going to be a function of a few "hot rolls". [/QUOTE]
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