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<blockquote data-quote="Tony Vargas" data-source="post: 7643619" data-attributes="member: 996"><p>Yeah, I did kinda undersell that, didn't I? </p><p></p><p>An example of 5e mechanical support for a cooperative game would be the hp mechanic & BA - together they make outnumbering the enemy and focusing fire a simple, winning strategy, and allowing yourselves to be outnumbered, even by inferior foes, a losing one. I would not call that a great, or strong, or good, or OK mechanical resource for a cooperative game … it might rise to the level of 'rudimentary' and is essentially accidental. In contrast, the 4e implementation of Roles would be an example of a mechanical resource that helps it function as a cooperative game, and, is even clearly intended as such. I might rate it "OK," or, to be fair, since there's actually kind of a lot to role-support, even "good." </p><p></p><p>Great? Not sure I've seen one in an RPG.</p><p></p><p></p><p>A game could be downright competitive, and still involve such play - the PCs could be cooperating for survival, but competing for an ultimate goal, or just the richest rewards, for instance. </p><p></p><p>I think I was just off-handedly pointing out a middle that seems to get excluded a lot. (I can't actually recall if I meant it as a counterpoint... looking back at the post, I was more or less agreeing, I think.)</p><p></p><p>This is just me going off on a tangent, but, y'know, 4e's worked surprisingly well, IMX, with a party of 2. One stunning example: and adventure that had stymied a party of 5 for weeks was very successfully completed in one session, when only 2 players showed up.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7643619, member: 996"] Yeah, I did kinda undersell that, didn't I? An example of 5e mechanical support for a cooperative game would be the hp mechanic & BA - together they make outnumbering the enemy and focusing fire a simple, winning strategy, and allowing yourselves to be outnumbered, even by inferior foes, a losing one. I would not call that a great, or strong, or good, or OK mechanical resource for a cooperative game … it might rise to the level of 'rudimentary' and is essentially accidental. In contrast, the 4e implementation of Roles would be an example of a mechanical resource that helps it function as a cooperative game, and, is even clearly intended as such. I might rate it "OK," or, to be fair, since there's actually kind of a lot to role-support, even "good." Great? Not sure I've seen one in an RPG. A game could be downright competitive, and still involve such play - the PCs could be cooperating for survival, but competing for an ultimate goal, or just the richest rewards, for instance. I think I was just off-handedly pointing out a middle that seems to get excluded a lot. (I can't actually recall if I meant it as a counterpoint... looking back at the post, I was more or less agreeing, I think.) This is just me going off on a tangent, but, y'know, 4e's worked surprisingly well, IMX, with a party of 2. One stunning example: and adventure that had stymied a party of 5 for weeks was very successfully completed in one session, when only 2 players showed up. [/QUOTE]
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