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[Players Chosen] Do You Have What It Takes To Join The Nameless Legion?
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<blockquote data-quote="Harvey" data-source="post: 2378699" data-attributes="member: 28968"><p>Of course, it seems Underdark is one of the books I don't have in front of me right now <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll have to check out the race (doesn't ring a bell), but I have no problem with counting Knowledge (arcana) and Spellcraft as class skills, especially if your class is a bard.</p><p></p><p></p><p></p><p>Oof. Touch choices... you mean like someone who specializes in sundering and shield bashing? Can't think of a PrC like that off the top of my head, but I plan on perusing the books anyway...</p><p></p><p></p><p></p><p>Looks interesting. Where did the PrC come from? On the WotC website? The description of Sir is definitely unique. </p><p></p><p></p><p></p><p>Most definitely. Coincidentally, I was leafing through Heroes of Battle for the first time this weekend, and that PrC caught my eye. I think it's very cool! It would work perfect for a group of four, sharing everything from cure spells to see invisibility. </p><p></p><p>Since characters have started trickling in, I realize I didn't talk about <strong>HP</strong>: the original post never included HP calculation. Everyone can take full HP at 1st, and 3/4 HP from then on. For d10s, use the 8/7 alternating method.</p><p></p><p>Also, as I've been planning things out, I have a <strong>clarification</strong> on knowledge skills: due to certain necessities, knowledge (local) will still need to exist. However, because of the nature of the campaign, I am going to tweak knowledge (local) to be knowledge (local- plane). So, for instance, you can have knowledge (local- Eberron), which you can use as a check when your team visits Eberron to tell the rest of the squad what those funky glowing tattoos are. Part of it stems from visits to that world on past missions, part might stem from remnant memories in the sibconscious. So, one could have knowledge (local- Faerun) or Knowledge (local- Greyhawk), etc. The same would hold true for such aspects as bardic knowledge, except that it would apply to all worlds, and would relate more to storytelling amongst Legionnaires than anything else.</p><p></p><p>And for those that don't already have enough to choose from, I would also allow the races from the Iron Lords of Jupiter (check out Polyhedron #160/Dungeon #101) and the races introduced in Dungeon #317 (the Adu'jas, the Gruwaars, the Deryth, the Golmoids, and the Tkels).</p></blockquote><p></p>
[QUOTE="Harvey, post: 2378699, member: 28968"] Of course, it seems Underdark is one of the books I don't have in front of me right now :) I'll have to check out the race (doesn't ring a bell), but I have no problem with counting Knowledge (arcana) and Spellcraft as class skills, especially if your class is a bard. Oof. Touch choices... you mean like someone who specializes in sundering and shield bashing? Can't think of a PrC like that off the top of my head, but I plan on perusing the books anyway... Looks interesting. Where did the PrC come from? On the WotC website? The description of Sir is definitely unique. Most definitely. Coincidentally, I was leafing through Heroes of Battle for the first time this weekend, and that PrC caught my eye. I think it's very cool! It would work perfect for a group of four, sharing everything from cure spells to see invisibility. Since characters have started trickling in, I realize I didn't talk about [B]HP[/B]: the original post never included HP calculation. Everyone can take full HP at 1st, and 3/4 HP from then on. For d10s, use the 8/7 alternating method. Also, as I've been planning things out, I have a [B]clarification[/B] on knowledge skills: due to certain necessities, knowledge (local) will still need to exist. However, because of the nature of the campaign, I am going to tweak knowledge (local) to be knowledge (local- plane). So, for instance, you can have knowledge (local- Eberron), which you can use as a check when your team visits Eberron to tell the rest of the squad what those funky glowing tattoos are. Part of it stems from visits to that world on past missions, part might stem from remnant memories in the sibconscious. So, one could have knowledge (local- Faerun) or Knowledge (local- Greyhawk), etc. The same would hold true for such aspects as bardic knowledge, except that it would apply to all worlds, and would relate more to storytelling amongst Legionnaires than anything else. And for those that don't already have enough to choose from, I would also allow the races from the Iron Lords of Jupiter (check out Polyhedron #160/Dungeon #101) and the races introduced in Dungeon #317 (the Adu'jas, the Gruwaars, the Deryth, the Golmoids, and the Tkels). [/QUOTE]
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