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[Players Chosen] Do You Have What It Takes To Join The Nameless Legion?
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<blockquote data-quote="Harvey" data-source="post: 2431548" data-attributes="member: 28968"><p>Hi all, </p><p></p><p>Sorry for the delay, but I too have been having a bit of computer problems (I think we have it narrowed down to a faulty electrical outlet... which coincidentally is where my computer is)</p><p></p><p>Now, onto the backlog <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Sounds good... I have been taking the lead from Archon Lance, which I have been doing all the rolling for, but either way works for me. I am finding it easier to get into a narration groove when rolling for both in combat, but out of combat feel free to roll your own skill checks.</p><p></p><p></p><p></p><p>Oop. Nope. Hold on... you did hit a second time. The creature looks even more wounded <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Hmmm... I would say that you are still hidden, but the creatures in question would make a Listen check (since Energy Burst is audible) for the source of the sound. Then, they would have the traditional penalties associated with attacking a creature that's invisible (since you're Hiding in Plain Sight)</p><p></p><p></p><p></p><p>True that...</p><p></p><p></p><p></p><p>I'm not going to be a stickler for this, because, just as you say, PbP makes it nigh impossible to not be influenced depending on who posts first. Ultimately, I do encourage teamwork. The only thing I'd call you on is if the group spends large amounts of OOC time discussing how to handle ROund #3 of a combat... your characters wouldn't have the luxury of doing that. </p><p></p><p>The way I see it IC is this: it's unrealistic for each round to be a specific set of seconds. You don't move 40' in a space of a few seconds, then stand and do nothing while others do their actions. It's all fluid, and as such, you would learn to interpret each others' actions. You'd be able to register that Shackler is maneuvering himself into some sort of ranged attack even if he doesn't technically "act" until after you. It's really my job to gel them together into narrative format.</p><p></p><p></p><p></p><p>I now declare the timestop ended!</p><p></p><p></p><p></p><p>Yeah, just read that... sorry to see ya go, Isida & good luck (if you're reading this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />)! In the meantime, I will NPC her thru this first combat, then play it by ear...</p><p></p><p></p><p></p><p>Awesome! Don't worry about the delay... I'm right there with you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>OK, onto the IC posting! And as for the rest of the proofing, they will be done by Saturday, I promise <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="Harvey, post: 2431548, member: 28968"] Hi all, Sorry for the delay, but I too have been having a bit of computer problems (I think we have it narrowed down to a faulty electrical outlet... which coincidentally is where my computer is) Now, onto the backlog :) Sounds good... I have been taking the lead from Archon Lance, which I have been doing all the rolling for, but either way works for me. I am finding it easier to get into a narration groove when rolling for both in combat, but out of combat feel free to roll your own skill checks. Oop. Nope. Hold on... you did hit a second time. The creature looks even more wounded :) Hmmm... I would say that you are still hidden, but the creatures in question would make a Listen check (since Energy Burst is audible) for the source of the sound. Then, they would have the traditional penalties associated with attacking a creature that's invisible (since you're Hiding in Plain Sight) True that... I'm not going to be a stickler for this, because, just as you say, PbP makes it nigh impossible to not be influenced depending on who posts first. Ultimately, I do encourage teamwork. The only thing I'd call you on is if the group spends large amounts of OOC time discussing how to handle ROund #3 of a combat... your characters wouldn't have the luxury of doing that. The way I see it IC is this: it's unrealistic for each round to be a specific set of seconds. You don't move 40' in a space of a few seconds, then stand and do nothing while others do their actions. It's all fluid, and as such, you would learn to interpret each others' actions. You'd be able to register that Shackler is maneuvering himself into some sort of ranged attack even if he doesn't technically "act" until after you. It's really my job to gel them together into narrative format. I now declare the timestop ended! Yeah, just read that... sorry to see ya go, Isida & good luck (if you're reading this :))! In the meantime, I will NPC her thru this first combat, then play it by ear... Awesome! Don't worry about the delay... I'm right there with you :) OK, onto the IC posting! And as for the rest of the proofing, they will be done by Saturday, I promise :o [/QUOTE]
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