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Players Completely Ignoring Adventure Hooks
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<blockquote data-quote="Allanon" data-source="post: 1919192" data-attributes="member: 8513"><p>One thing I've noticed with some of (actually all) my players is that outside of D&D they can be rocket scientists as soon as they become their persona ingame their collective intelligence drops like a fat lady from the Eiffel Tower. Hints, foreshadowing, etc. nothing seems to register. On more than one occassion the urge you carefully resisted just took over with me and I *<strong>railroaded</strong>* them. Why? Simply because I feel that my players wanted to be railroaded.</p><p><em>EDIT: just to prevent people of misinterpreting me. If I do not railroad them they act like lost children, constantly discussing amongst themselves what to do now. I've lost a couple of sessions in which mostly nothing happened besides these discussions. After I tried railroading them they even told me they enjoyed the session more.</em></p><p></p><p>And in railroaded I mean storywise. I won't stop them from solving quests in their unique absurd ways. But I will basically use whatever means I have at my disposal (NPC's, Visions, Dreamquests, Hand-written notes, etc.) to imprint on them the direction the story needs to take. Maybe my players are a unique bunch but from the sound of the player you're describing it seems logical for me to conclude that he's the same type. </p><p></p><p>So you could either give him bigger hints, or just take him aside before or after a session and talk about his characters development. Maybe you'll find that the hints you've been giving have just not been registering with him.</p></blockquote><p></p>
[QUOTE="Allanon, post: 1919192, member: 8513"] One thing I've noticed with some of (actually all) my players is that outside of D&D they can be rocket scientists as soon as they become their persona ingame their collective intelligence drops like a fat lady from the Eiffel Tower. Hints, foreshadowing, etc. nothing seems to register. On more than one occassion the urge you carefully resisted just took over with me and I *[b]railroaded[/b]* them. Why? Simply because I feel that my players wanted to be railroaded. [i]EDIT: just to prevent people of misinterpreting me. If I do not railroad them they act like lost children, constantly discussing amongst themselves what to do now. I've lost a couple of sessions in which mostly nothing happened besides these discussions. After I tried railroading them they even told me they enjoyed the session more.[/i] And in railroaded I mean storywise. I won't stop them from solving quests in their unique absurd ways. But I will basically use whatever means I have at my disposal (NPC's, Visions, Dreamquests, Hand-written notes, etc.) to imprint on them the direction the story needs to take. Maybe my players are a unique bunch but from the sound of the player you're describing it seems logical for me to conclude that he's the same type. So you could either give him bigger hints, or just take him aside before or after a session and talk about his characters development. Maybe you'll find that the hints you've been giving have just not been registering with him. [/QUOTE]
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