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General Tabletop Discussion
*TTRPGs General
Players Completely Ignoring Adventure Hooks
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<blockquote data-quote="rounser" data-source="post: 1919259" data-attributes="member: 1106"><p>Another potential advantage of this approach is that if the players are somehow involved in generating the rival adventuring party, and it advances in lockstep with the PC party, and the PC party goes TPK...then without missing a beat you could simply say, "And so ends the Company of the Broken Blade. Meanwhile, over in the Spiderhaunt Woods, the adventuring company known as Mane's Band have walked straight into an ambush whilst tracking the notorious halfling bandit Waldo Orffson." Hand out character sheets. "Have a bit of time to familiarise yourselves with your new characters, and then roll for initiative..."</p><p></p><p>Of course, not all groups would be happy with this approach, but it makes for a very clean break - and zero continuity issues - if they are. Just make sure that NPCs loot the corpses of their former PCs before they get there...</p></blockquote><p></p>
[QUOTE="rounser, post: 1919259, member: 1106"] Another potential advantage of this approach is that if the players are somehow involved in generating the rival adventuring party, and it advances in lockstep with the PC party, and the PC party goes TPK...then without missing a beat you could simply say, "And so ends the Company of the Broken Blade. Meanwhile, over in the Spiderhaunt Woods, the adventuring company known as Mane's Band have walked straight into an ambush whilst tracking the notorious halfling bandit Waldo Orffson." Hand out character sheets. "Have a bit of time to familiarise yourselves with your new characters, and then roll for initiative..." Of course, not all groups would be happy with this approach, but it makes for a very clean break - and zero continuity issues - if they are. Just make sure that NPCs loot the corpses of their former PCs before they get there... [/QUOTE]
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Players Completely Ignoring Adventure Hooks
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