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Players Completely Ignoring Adventure Hooks
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<blockquote data-quote="stevelabny" data-source="post: 1920185" data-attributes="member: 9298"><p>Ok, call me dense, but the player overheard the news, inquired and investigated, reported his findings, was told not to worry about it, and then COMMANDED to not go with the high priest and you're upset why?</p><p></p><p>The high priest said "don't come with me". Did you do anything to imply that he was didn't really mean it? Or did you expect it to be obvious?</p><p></p><p>It comes across more like this:</p><p>You give them a plot hook, most of them don't want to go (Two NOs, one maybe one yes and the divine champion) . It's the divine champions plot hook, so he decides to report his findings and see whether or not he has to force the others in the party to come along.</p><p>When he's told not to worry about it, that comes across like the DM saying "It's not that important, and since the other party members don't want to go, you don't have to"</p><p></p><p>If you REALLY wanted the party to go, why not have the high priest ask for help, or if he doesnt want to beg, at least pull the divine champion aside and talk to him privately. Or make the party first wander into the forest at night and get trapped too. Or have a pesky faerie trapped on Prime bothering the PCs. Or find out that one of the missing guards is the distant cousin of somebody important to one of the people who didn't want to go.</p><p></p><p>Even if you think that's railroading, at the very least dont have the high priest say "dont help me, continue on your way" because thats EXACTLY what a party in doubt will do.</p></blockquote><p></p>
[QUOTE="stevelabny, post: 1920185, member: 9298"] Ok, call me dense, but the player overheard the news, inquired and investigated, reported his findings, was told not to worry about it, and then COMMANDED to not go with the high priest and you're upset why? The high priest said "don't come with me". Did you do anything to imply that he was didn't really mean it? Or did you expect it to be obvious? It comes across more like this: You give them a plot hook, most of them don't want to go (Two NOs, one maybe one yes and the divine champion) . It's the divine champions plot hook, so he decides to report his findings and see whether or not he has to force the others in the party to come along. When he's told not to worry about it, that comes across like the DM saying "It's not that important, and since the other party members don't want to go, you don't have to" If you REALLY wanted the party to go, why not have the high priest ask for help, or if he doesnt want to beg, at least pull the divine champion aside and talk to him privately. Or make the party first wander into the forest at night and get trapped too. Or have a pesky faerie trapped on Prime bothering the PCs. Or find out that one of the missing guards is the distant cousin of somebody important to one of the people who didn't want to go. Even if you think that's railroading, at the very least dont have the high priest say "dont help me, continue on your way" because thats EXACTLY what a party in doubt will do. [/QUOTE]
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