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Players Completely Ignoring Adventure Hooks
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<blockquote data-quote="Saeviomagy" data-source="post: 1920669" data-attributes="member: 5890"><p>My suggestion would have been to have the guy's superior order him to go find the missing men.</p><p></p><p>I mean really - you're talking to someone who's party is split over whether to go in, and he himself believes first and foremost in organisation and following orders. He's lawful neutral.</p><p></p><p>If you wanted to present it better, you could have just had the players travel and stumble into the area during the night. Even if they noticed it before they entered, then at least the door would have been there, right then.</p><p></p><p>As is, it was a case of </p><p>"During your scouting mission, you come across a timelocked vault. It won't open for another 8 hours, and it's probably dangerous to go in there"</p><p></p><p>Of course the players are gonna say "well - lets go back and tell someone before we spend 8 hours in the middle of nowhere and then disappear to a foreign dimension".</p><p></p><p>At least if the door had been open, the PC's might have gone "well, it'll close soon - we should act quickly".</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1920669, member: 5890"] My suggestion would have been to have the guy's superior order him to go find the missing men. I mean really - you're talking to someone who's party is split over whether to go in, and he himself believes first and foremost in organisation and following orders. He's lawful neutral. If you wanted to present it better, you could have just had the players travel and stumble into the area during the night. Even if they noticed it before they entered, then at least the door would have been there, right then. As is, it was a case of "During your scouting mission, you come across a timelocked vault. It won't open for another 8 hours, and it's probably dangerous to go in there" Of course the players are gonna say "well - lets go back and tell someone before we spend 8 hours in the middle of nowhere and then disappear to a foreign dimension". At least if the door had been open, the PC's might have gone "well, it'll close soon - we should act quickly". [/QUOTE]
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