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General Tabletop Discussion
*TTRPGs General
Players Completely Ignoring Adventure Hooks
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<blockquote data-quote="Silveras" data-source="post: 1922064" data-attributes="member: 6271"><p>Correct me if I am wrong, but it sounds like people are missing the point. </p><p></p><ul> <li data-xf-list-type="ul">Player decides to play a Divine Champion - an active proponent of his faith and protector of the followers of that faith. </li> <li data-xf-list-type="ul">Player receives a dream vision telling him he must visit 3 temples of his faith. </li> <li data-xf-list-type="ul">Player visits 1st temple. An incident has occurred in which followers of his faith are missing. Investigation tells him where and how they disappeared, but not what happened to them. </li> <li data-xf-list-type="ul">Party opts to return and report findings. </li> <li data-xf-list-type="ul">On reporting findings, the Priest says "I will have to do something about this, personally". </li> <li data-xf-list-type="ul">There is a long silence. </li> <li data-xf-list-type="ul">Finally, head NPC priest says "I will go alone. Thank you, but now I must prepare."</li> <li data-xf-list-type="ul">Party leaves to attend to the nothing in particular they had planned. </li> </ul><p></p><p>I see a lot of people focusing on the final admonition that the priest will go alone, seeing it as an order. I also see people ignoring the "expectant pause", the opportunity for the PC to volunteer. Further, I see people not connecting the vision that says "GO TO THESE PLACES" with the chance to do something there. </p><p></p><p>Sure, the PC is Lawful Neutral. That does not mean "can take no initiative". Sure, he obeys orders like a dutiful Helmite; but that also means he should be eager for the chance to rescue/defend fellow Helmites <em>because that's his job as a Divine Champion</em>.</p></blockquote><p></p>
[QUOTE="Silveras, post: 1922064, member: 6271"] Correct me if I am wrong, but it sounds like people are missing the point. [list] [*]Player decides to play a Divine Champion - an active proponent of his faith and protector of the followers of that faith. [*]Player receives a dream vision telling him he must visit 3 temples of his faith. [*]Player visits 1st temple. An incident has occurred in which followers of his faith are missing. Investigation tells him where and how they disappeared, but not what happened to them. [*]Party opts to return and report findings. [*]On reporting findings, the Priest says "I will have to do something about this, personally". [*]There is a long silence. [*]Finally, head NPC priest says "I will go alone. Thank you, but now I must prepare." [*]Party leaves to attend to the nothing in particular they had planned. [/list] I see a lot of people focusing on the final admonition that the priest will go alone, seeing it as an order. I also see people ignoring the "expectant pause", the opportunity for the PC to volunteer. Further, I see people not connecting the vision that says "GO TO THESE PLACES" with the chance to do something there. Sure, the PC is Lawful Neutral. That does not mean "can take no initiative". Sure, he obeys orders like a dutiful Helmite; but that also means he should be eager for the chance to rescue/defend fellow Helmites [I]because that's his job as a Divine Champion[/I]. [/QUOTE]
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