Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Players Completely Ignoring Adventure Hooks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herpes Cineplex" data-source="post: 1934195" data-attributes="member: 16936"><p>Absolutely. And there are a lot of other intangibles here, as well; if the head cleric outranks the divine champion (or the divine champion's player <em>thinks</em> the head cleric outranks him and no one tells him otherwise), he might very well assume that it's not his place to do anything other than make his report and wait for further orders. If the head cleric wanted him to do something, he would've given the order, not screwed around with expectant pauses and significant glances or crossing his fingers and hoping that the divine champion would step up to the plate without prompting.</p><p></p><p></p><p>But it's probably safest and simplest to just say that mistakes were made on both sides. The player's interpretation of what's going on and what's important is clearly not the same as the GM's interpretation, and so what looks to the GM to be a classic plot hook that was utterly ignored looks to the player like an awkward, unplanned sidetrack that had nothing to do with the important stuff.</p><p></p><p>Which may be a point in favor of being heavy-handed about these kinds of things. If your goal as a GM is to get the party to do something they're obviously not planning on doing, there's not much percentage in trying to "give them another chance to change their minds" indirectly. Go ahead and be direct. Be forceful. Try and figure out what obstacle is keeping them from committing to the plot, and clear it away (remember, you can always find a place to stick it into the game later on, after it's too late for them to back out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Or maybe even ask the players a bunch of questions out-of-character to find out why they don't like the plot hook and what might work better...something which a lot of players are actually willing to discuss.</p><p></p><p>And if you're a player and the GM seems to be dangling a Bad Idea under your nose and getting pouty because you're ignoring it, make sure he understands why your PC isn't interested. Maybe even ask some pointed questions about the Bad Idea in question as it relates to your character, so you can be sure that your understanding of the setting isn't that different from the GM's. Ask about the obstacles in your character's way, the abilities your character has, and whether you're missing some obvious application that makes the obstacles less forbidding than they might seem at first glance. (Hey, why not? Lots of GMs actually <em>like</em> answering those questions and won't just blow them off.)</p><p></p><p>--</p><p>i always liked games where the gm knew what my character wanted and planned appropriately</p><p>ryan</p></blockquote><p></p>
[QUOTE="Herpes Cineplex, post: 1934195, member: 16936"] Absolutely. And there are a lot of other intangibles here, as well; if the head cleric outranks the divine champion (or the divine champion's player [i]thinks[/i] the head cleric outranks him and no one tells him otherwise), he might very well assume that it's not his place to do anything other than make his report and wait for further orders. If the head cleric wanted him to do something, he would've given the order, not screwed around with expectant pauses and significant glances or crossing his fingers and hoping that the divine champion would step up to the plate without prompting. But it's probably safest and simplest to just say that mistakes were made on both sides. The player's interpretation of what's going on and what's important is clearly not the same as the GM's interpretation, and so what looks to the GM to be a classic plot hook that was utterly ignored looks to the player like an awkward, unplanned sidetrack that had nothing to do with the important stuff. Which may be a point in favor of being heavy-handed about these kinds of things. If your goal as a GM is to get the party to do something they're obviously not planning on doing, there's not much percentage in trying to "give them another chance to change their minds" indirectly. Go ahead and be direct. Be forceful. Try and figure out what obstacle is keeping them from committing to the plot, and clear it away (remember, you can always find a place to stick it into the game later on, after it's too late for them to back out ;) ). Or maybe even ask the players a bunch of questions out-of-character to find out why they don't like the plot hook and what might work better...something which a lot of players are actually willing to discuss. And if you're a player and the GM seems to be dangling a Bad Idea under your nose and getting pouty because you're ignoring it, make sure he understands why your PC isn't interested. Maybe even ask some pointed questions about the Bad Idea in question as it relates to your character, so you can be sure that your understanding of the setting isn't that different from the GM's. Ask about the obstacles in your character's way, the abilities your character has, and whether you're missing some obvious application that makes the obstacles less forbidding than they might seem at first glance. (Hey, why not? Lots of GMs actually [i]like[/i] answering those questions and won't just blow them off.) -- i always liked games where the gm knew what my character wanted and planned appropriately ryan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players Completely Ignoring Adventure Hooks
Top