Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Players creating setting elements
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThoughtBubble" data-source="post: 3455969" data-attributes="member: 9723"><p>I've been working on this quite a bit the last few games. It's going pretty slow, but it is a steady step.</p><p></p><p>One of the PC's has a crew he's in command of. As things come up during the game, we're constantly seeing what sort of folks are in there. As things come up, we make note of them. The crew just keeps getting mroe interesting. It's a lot of fun because the entire table is having a terriffic time throwing in ideas and suggestions. </p><p></p><p>The same PC with the crew has a younger brother. There were some off-hand ideas about the younger brother getting into trouble because of his girlfriend. By the time we were done building chracters, one of the players was now the girlfriend's elderly grandfather, and she was the rightful heir to the throne (that the younger brother is getting). </p><p></p><p>What I've found works is doing things in a group. Have multiple people at the talbe there, and just discuss ideas freely. When something cool happens, jump on it, and ride it out. Get really enthusiastic when something cool is said, and pretty soon more people will speak up. </p><p></p><p>I think the group dynamic really helps. You get a lot of positive feedback from the rest of the players. When you do something cool, everyone knows. The other players get to add their ideas in to everyone's stuff. This makes it cooler during someone else's subplot, because the sneaky werewolf bodyguard was your suggestion. And finally, everyone acts as a set of checks. If someone smells something fishy, it's more likely to come up, and everyone's a little more likely to be honest if everyone else gets a say.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 3455969, member: 9723"] I've been working on this quite a bit the last few games. It's going pretty slow, but it is a steady step. One of the PC's has a crew he's in command of. As things come up during the game, we're constantly seeing what sort of folks are in there. As things come up, we make note of them. The crew just keeps getting mroe interesting. It's a lot of fun because the entire table is having a terriffic time throwing in ideas and suggestions. The same PC with the crew has a younger brother. There were some off-hand ideas about the younger brother getting into trouble because of his girlfriend. By the time we were done building chracters, one of the players was now the girlfriend's elderly grandfather, and she was the rightful heir to the throne (that the younger brother is getting). What I've found works is doing things in a group. Have multiple people at the talbe there, and just discuss ideas freely. When something cool happens, jump on it, and ride it out. Get really enthusiastic when something cool is said, and pretty soon more people will speak up. I think the group dynamic really helps. You get a lot of positive feedback from the rest of the players. When you do something cool, everyone knows. The other players get to add their ideas in to everyone's stuff. This makes it cooler during someone else's subplot, because the sneaky werewolf bodyguard was your suggestion. And finally, everyone acts as a set of checks. If someone smells something fishy, it's more likely to come up, and everyone's a little more likely to be honest if everyone else gets a say. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Players creating setting elements
Top