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Players creating setting elements
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<blockquote data-quote="Corsair" data-source="post: 3456309" data-attributes="member: 23477"><p>Our DM has a general idea of what his world is like, but many countries are just "names on a map" at this point, with only a few sentences at most of description. He encourages players to volunteer to help flesh out the world, especially if it is to work in a character they want to play. For instance, I wanted to play a psion, but psionics were not present in our current area of his world, so I wrote up the next continent over, a land of gothic architecture, gypsies, and feudal lords, where psionics overshadowed arcane magic.</p><p></p><p>I got a nice background homeland for my character, the GM got to save himself some time, and the players got a richer, deeper world.</p></blockquote><p></p>
[QUOTE="Corsair, post: 3456309, member: 23477"] Our DM has a general idea of what his world is like, but many countries are just "names on a map" at this point, with only a few sentences at most of description. He encourages players to volunteer to help flesh out the world, especially if it is to work in a character they want to play. For instance, I wanted to play a psion, but psionics were not present in our current area of his world, so I wrote up the next continent over, a land of gothic architecture, gypsies, and feudal lords, where psionics overshadowed arcane magic. I got a nice background homeland for my character, the GM got to save himself some time, and the players got a richer, deeper world. [/QUOTE]
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