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Players dissatisfied with level of danger in 4e
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<blockquote data-quote="Primitive Screwhead" data-source="post: 5113543" data-attributes="member: 20805"><p>IMO the lethality of 4e depends heavily on number of encounters per day and availabilty of leader/healers. My WoBS game is seriously anti-lethal and have had scenarios where the Ranger waded into the 6th encounter of the day with no dailies, no healing surges, and damn near bloodied.</p><p></p><p> Of course, he is backed by a Cleric, a Paladin, and a Bard... all of whom swore to keep the ranger from full-filling his death wish. At the players behest.. I tried. Honestly tried to kill of the ranger in a normal combat. I ended up having to cheat a bit by having Aggression {an undead ancient Red Dragon} get the jump on him... and even then Aggression had to spend an action point to take him all the way down before the Cleric could do anything about it.</p><p></p><p> Flip side, I ran a 1st level game where the same player's character died, failed three saving throws in as many rounds, while the rest of the party was thinking it wasn't that urgent to get to him. The difference? No healer within range.</p><p></p><p> So, can 4e be lethal and challenging? Absolutely. My goal in each combat is to bloody at least 2 characters and end the day of adventuring with at least one character down to thier last healing surge.</p><p></p><p> However I think you need 4 to 5 encounters in a day or need to severely cut down on the healing surge availability. Boosting the monster count won't really help out as it adds grind. If you are going to stick to one encounter a day, I would recommend cutting the characters healing surges to 1 + CON mod</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 5113543, member: 20805"] IMO the lethality of 4e depends heavily on number of encounters per day and availabilty of leader/healers. My WoBS game is seriously anti-lethal and have had scenarios where the Ranger waded into the 6th encounter of the day with no dailies, no healing surges, and damn near bloodied. Of course, he is backed by a Cleric, a Paladin, and a Bard... all of whom swore to keep the ranger from full-filling his death wish. At the players behest.. I tried. Honestly tried to kill of the ranger in a normal combat. I ended up having to cheat a bit by having Aggression {an undead ancient Red Dragon} get the jump on him... and even then Aggression had to spend an action point to take him all the way down before the Cleric could do anything about it. Flip side, I ran a 1st level game where the same player's character died, failed three saving throws in as many rounds, while the rest of the party was thinking it wasn't that urgent to get to him. The difference? No healer within range. So, can 4e be lethal and challenging? Absolutely. My goal in each combat is to bloody at least 2 characters and end the day of adventuring with at least one character down to thier last healing surge. However I think you need 4 to 5 encounters in a day or need to severely cut down on the healing surge availability. Boosting the monster count won't really help out as it adds grind. If you are going to stick to one encounter a day, I would recommend cutting the characters healing surges to 1 + CON mod [/QUOTE]
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