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Players dissatisfied with level of danger in 4e
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<blockquote data-quote="yannber" data-source="post: 5113545" data-attributes="member: 88563"><p>hello, i am a player in the original game and i want to clarify the problem as i see it.</p><p></p><p>The problem is not that fights are too easy, indeed we drop below zero very often.</p><p></p><p>The problem is that once you go to zero there is no risk of death... in general players don't feel it is needed to go help your fallen comrade since it is more efficent to deal with the enemy quickly and then tend to your wounded... </p><p></p><p>sure bad guys can quicken the death with coup de grace and so on but if i was a monster i'd rather take care of the living threats than wasting actions onto uncouscious enemies...</p></blockquote><p></p>
[QUOTE="yannber, post: 5113545, member: 88563"] hello, i am a player in the original game and i want to clarify the problem as i see it. The problem is not that fights are too easy, indeed we drop below zero very often. The problem is that once you go to zero there is no risk of death... in general players don't feel it is needed to go help your fallen comrade since it is more efficent to deal with the enemy quickly and then tend to your wounded... sure bad guys can quicken the death with coup de grace and so on but if i was a monster i'd rather take care of the living threats than wasting actions onto uncouscious enemies... [/QUOTE]
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Players dissatisfied with level of danger in 4e
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