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Players dissatisfied with level of danger in 4e
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<blockquote data-quote="Obryn" data-source="post: 5113677" data-attributes="member: 11821"><p>It kinda sounds to me like you're resetting death saves after a PC gets back into the fight. Remember that they don't reset until a short rest. And while 7 rounds may be average, there's better than a 10% chance it'll happen in just 3.</p><p></p><p>Also, only running 1 encounter per day - even at L+3 - is way too easy. An L+3 should be one of at least four encounters between extended rests. Otherwise, the party's dailies will more or less demolish most opposition. Given a fresh party with no need to conserve resources, I'd agree with your players that the game sounds like a cakewalk and that there's no risk of failure.</p><p></p><p>I don't think the game's broken; you're just running it on easy mode. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-O</p></blockquote><p></p>
[QUOTE="Obryn, post: 5113677, member: 11821"] It kinda sounds to me like you're resetting death saves after a PC gets back into the fight. Remember that they don't reset until a short rest. And while 7 rounds may be average, there's better than a 10% chance it'll happen in just 3. Also, only running 1 encounter per day - even at L+3 - is way too easy. An L+3 should be one of at least four encounters between extended rests. Otherwise, the party's dailies will more or less demolish most opposition. Given a fresh party with no need to conserve resources, I'd agree with your players that the game sounds like a cakewalk and that there's no risk of failure. I don't think the game's broken; you're just running it on easy mode. :) -O [/QUOTE]
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Players dissatisfied with level of danger in 4e
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