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Players dissatisfied with level of danger in 4e
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<blockquote data-quote="Iron Sky" data-source="post: 5113780" data-attributes="member: 60965"><p>In the game I ran up to level 11 (now on hiatus) we had 7 PC deaths.</p><p></p><p>This was with 5 power-gamers of various degrees and everything pretty much by-the-books. By the end the only house-rule we had was that characters could change anything about their character except class, race, and equipment between sessions (so, even more power-gamer friendly).</p><p></p><p>The first PC "death" was plot(ish)-related; epic-level monsters with permanent invisibility and powers over storm that came in and snatched one of the players at random out of the basement they were hiding in.</p><p></p><p>The next was when the beast/charge druid boosted his speed up to 11 and charged off ahead of the group into the middle of a demon-summoning ritual and a ring of Abyssal rifts and got dropped in the first round, then proceeded to fail all three death saves before the party could get to him(since they were up to their eyeballs in demonlings).</p><p></p><p>The next four deaths were a near-TPK as the PCs were trying to stop changeling infiltrators from opening an ancient forgotten door into a dwarven fortress-mountain to let the besieging hobgoblin army in. The party had to split up to take on the two groups of infiltrators, the Barbarian took on one group, everyone else took on the other group. The Barbarian lived, everyone else died.</p><p></p><p>The last death was when the PCs were trying to steal a flying transport ship and a rocket-powered warforged dropped a bomb on some PCs that sent two of them flying off the cliff. A blazeworm they tamed managed to save one PC (unfortunately the one that could have survived the fall) and the other fell to his death.</p><p></p><p>So, even with a group of power-gamers allowed to use anything in any of the books and mostly 1-per-day fights, they still have been plenty challenged...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5113780, member: 60965"] In the game I ran up to level 11 (now on hiatus) we had 7 PC deaths. This was with 5 power-gamers of various degrees and everything pretty much by-the-books. By the end the only house-rule we had was that characters could change anything about their character except class, race, and equipment between sessions (so, even more power-gamer friendly). The first PC "death" was plot(ish)-related; epic-level monsters with permanent invisibility and powers over storm that came in and snatched one of the players at random out of the basement they were hiding in. The next was when the beast/charge druid boosted his speed up to 11 and charged off ahead of the group into the middle of a demon-summoning ritual and a ring of Abyssal rifts and got dropped in the first round, then proceeded to fail all three death saves before the party could get to him(since they were up to their eyeballs in demonlings). The next four deaths were a near-TPK as the PCs were trying to stop changeling infiltrators from opening an ancient forgotten door into a dwarven fortress-mountain to let the besieging hobgoblin army in. The party had to split up to take on the two groups of infiltrators, the Barbarian took on one group, everyone else took on the other group. The Barbarian lived, everyone else died. The last death was when the PCs were trying to steal a flying transport ship and a rocket-powered warforged dropped a bomb on some PCs that sent two of them flying off the cliff. A blazeworm they tamed managed to save one PC (unfortunately the one that could have survived the fall) and the other fell to his death. So, even with a group of power-gamers allowed to use anything in any of the books and mostly 1-per-day fights, they still have been plenty challenged... [/QUOTE]
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