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Players dissatisfied with level of danger in 4e
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<blockquote data-quote="thecasualoblivion" data-source="post: 5113869" data-attributes="member: 59096"><p>I would say you are right in saying that the 1(maybe 2) encounters between rest periods is your main culprit. Its an issue of internal game balance. In my experience, playing 2-3 times per week since launch, an encounter of the party's level+4 can with good coordination and the forgiveness of the dice gods, be dealt with by spending 1 daily power per PC with a comfortable balance of threat and safety. A balanced(tactically) encounter with a mix of melee/ranged/control using some of the nastier monsters of a given level can be downright scary, and probably would consume more. That same encounter, with the party firing off every Daily or whatever power in their arsenal because they know there isn't going to be another one after can be fairly trivial. It isn't really possible to scale encounters far beyond that. Going further beyond level+4 encounters goes into the territory of PCs rarely hitting and being almost auto-hit in return in the case of higher level monsters, faced with a greater number of same level monsters than they can manage or have the resources to deal with, or a fight that just frustratingly takes forever to complete. </p><p></p><p>Firing all guns in 4E doesn't work the same as it did in previous editions. In most cases, it isn't a supernova effect, but a resilience effect. You the DM have a vastly superior force, and you're facing an inferior force of PCs with three times the resources you have. Daily powers don't kill so much as turn the tables in favor of the PC, and it goes back in forth between more powerful monsters beating down the PCs and the PCs turning the tables time and time again until the monsters run out of hp(which usually happens before the PCs run out of Action Points/Dailies/Healing). Its a long fight where the PCs simply outlast the enemies, who don't have the firepower to overcome the resilience of the PCs.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5113869, member: 59096"] I would say you are right in saying that the 1(maybe 2) encounters between rest periods is your main culprit. Its an issue of internal game balance. In my experience, playing 2-3 times per week since launch, an encounter of the party's level+4 can with good coordination and the forgiveness of the dice gods, be dealt with by spending 1 daily power per PC with a comfortable balance of threat and safety. A balanced(tactically) encounter with a mix of melee/ranged/control using some of the nastier monsters of a given level can be downright scary, and probably would consume more. That same encounter, with the party firing off every Daily or whatever power in their arsenal because they know there isn't going to be another one after can be fairly trivial. It isn't really possible to scale encounters far beyond that. Going further beyond level+4 encounters goes into the territory of PCs rarely hitting and being almost auto-hit in return in the case of higher level monsters, faced with a greater number of same level monsters than they can manage or have the resources to deal with, or a fight that just frustratingly takes forever to complete. Firing all guns in 4E doesn't work the same as it did in previous editions. In most cases, it isn't a supernova effect, but a resilience effect. You the DM have a vastly superior force, and you're facing an inferior force of PCs with three times the resources you have. Daily powers don't kill so much as turn the tables in favor of the PC, and it goes back in forth between more powerful monsters beating down the PCs and the PCs turning the tables time and time again until the monsters run out of hp(which usually happens before the PCs run out of Action Points/Dailies/Healing). Its a long fight where the PCs simply outlast the enemies, who don't have the firepower to overcome the resilience of the PCs. [/QUOTE]
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