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Players dissatisfied with level of danger in 4e
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<blockquote data-quote="thecasualoblivion" data-source="post: 5113910" data-attributes="member: 59096"><p>This is another edge the PCs tend to have in 4E. PCs tend to have more abilities to facilitate sustaining pressure on a single enemy, and they have infinitely more abilities to escape or prevent being dogpiled by the enemies. </p><p></p><p>Still, monsters have enough to scare the bejesus out of them if you go for their throats. One of the things I love about this game is being able to create an encounter within the parameters set out in the core rules, fight to kill with every bit of aggression and strategy I can muster(and I'm the guy who always wins at Risk, Axis and Allies, or whatever strategy game, and I've traumatized DMs as a 4E PC), and without any fudging force them to scrape for their lives.</p><p></p><p></p><p>Its one of the best pieces of advice I can give a DM. Do your best to kill them. Within the stated guidelines of encounter building, monsters are strong enough to kill the PCs unless they wisely use their superior resources from doing so. Playing to win forces them to prevent them from doing so, and puts them in situations where they feel they are in mortal peril, which I find is even better than killing them, because you can do it over and over again. I often found in earlier editions I had to play the enemies with kid gloves, and not spam disintegrate every turn. In 4E, if you treat the PCs with kid gloves they walk all over you.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 5113910, member: 59096"] This is another edge the PCs tend to have in 4E. PCs tend to have more abilities to facilitate sustaining pressure on a single enemy, and they have infinitely more abilities to escape or prevent being dogpiled by the enemies. Still, monsters have enough to scare the bejesus out of them if you go for their throats. One of the things I love about this game is being able to create an encounter within the parameters set out in the core rules, fight to kill with every bit of aggression and strategy I can muster(and I'm the guy who always wins at Risk, Axis and Allies, or whatever strategy game, and I've traumatized DMs as a 4E PC), and without any fudging force them to scrape for their lives. Its one of the best pieces of advice I can give a DM. Do your best to kill them. Within the stated guidelines of encounter building, monsters are strong enough to kill the PCs unless they wisely use their superior resources from doing so. Playing to win forces them to prevent them from doing so, and puts them in situations where they feel they are in mortal peril, which I find is even better than killing them, because you can do it over and over again. I often found in earlier editions I had to play the enemies with kid gloves, and not spam disintegrate every turn. In 4E, if you treat the PCs with kid gloves they walk all over you. [/QUOTE]
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Players dissatisfied with level of danger in 4e
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