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Players dissatisfied with level of danger in 4e
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5113994" data-attributes="member: 710"><p>You could have multiple encounters per day, even if you have only one encounter per session. It requires tracking healing surge and daily power uses, of course. </p><p></p><p>You don't have to have multiple encounters per day to make it more challenging or deadly. Tougher encounters work just as well. Start wit a Party Level +4 encounter, and if you find it's not enough, add more monsters. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One "trick" might be to have two waves of enemies. Say, the PCs enter a dungeon, and they fight their first enemies. One of them runs away, and alerts another group. The party can try to stop him. If they don't a second wave of enemies arrives in 3 rounds. If they do, a second wave of enemies arrives in 6 rounds (they still hear the noise, but it takes them longer to get what is going on and where they need to go.) </p><p></p><p>This way, you can reduce the impact of the very difficult encounter - staggering the enemies advance means effectively improving the action economy to the party's benefit. But at the same time, it makes it more important for the party to use their resources wisely, and they cannot benefit from some "tricks" - like using area effects to affect all enemies, while others become more effective - like powers with encounter long durations, sustainable powers, stances, rages.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5113994, member: 710"] You could have multiple encounters per day, even if you have only one encounter per session. It requires tracking healing surge and daily power uses, of course. You don't have to have multiple encounters per day to make it more challenging or deadly. Tougher encounters work just as well. Start wit a Party Level +4 encounter, and if you find it's not enough, add more monsters. :) One "trick" might be to have two waves of enemies. Say, the PCs enter a dungeon, and they fight their first enemies. One of them runs away, and alerts another group. The party can try to stop him. If they don't a second wave of enemies arrives in 3 rounds. If they do, a second wave of enemies arrives in 6 rounds (they still hear the noise, but it takes them longer to get what is going on and where they need to go.) This way, you can reduce the impact of the very difficult encounter - staggering the enemies advance means effectively improving the action economy to the party's benefit. But at the same time, it makes it more important for the party to use their resources wisely, and they cannot benefit from some "tricks" - like using area effects to affect all enemies, while others become more effective - like powers with encounter long durations, sustainable powers, stances, rages. [/QUOTE]
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Players dissatisfied with level of danger in 4e
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