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Players dissatisfied with level of danger in 4e
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<blockquote data-quote="Neonchameleon" data-source="post: 5114064" data-attributes="member: 87792"><p>To clarify, what I didn't like was to have my stunned PC dropped into the well <em>with a move action and with no roll</em> - i.e. essentially for free as far as the action economy and any other form of resources were concerned. If you'd action pointed and used that to drop Hoka down the well I wouldn't have minded anything like as much. If you'd spread it out over two turns that wouldn't have been half as annoying (i.e. grabbed and stunned Hoka turn 1, and pulled him in turn 2 giving him a chance to save or escape) that would have been better. If you'd done it in one turn using an action point, hell, it's an action point - they should be scary.</p><p> </p><p>But the way you had it set up was esentially roll to hit on standard, roll to hit on minor, automatic kill on move - all within the space of one turn and as SOP from a monster very unlikely to miss (higher levelled elite soldier IIRC). It was like the old 3.5 Save or Die spells in a game set up to deliberately avoid Save or Dies (OK, so it was two easy rolls rather than one hard one to almost entirely neutralise a PC for the remainder of the encounter - and kill him if we lost).</p><p> </p><p></p><p> </p><p>And four of them in one encounter facing 33(?) orcs. To be fair, I enjoy the higher difficulty level as long as I think there's something I can do about it.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5114064, member: 87792"] To clarify, what I didn't like was to have my stunned PC dropped into the well [I]with a move action and with no roll[/I] - i.e. essentially for free as far as the action economy and any other form of resources were concerned. If you'd action pointed and used that to drop Hoka down the well I wouldn't have minded anything like as much. If you'd spread it out over two turns that wouldn't have been half as annoying (i.e. grabbed and stunned Hoka turn 1, and pulled him in turn 2 giving him a chance to save or escape) that would have been better. If you'd done it in one turn using an action point, hell, it's an action point - they should be scary. But the way you had it set up was esentially roll to hit on standard, roll to hit on minor, automatic kill on move - all within the space of one turn and as SOP from a monster very unlikely to miss (higher levelled elite soldier IIRC). It was like the old 3.5 Save or Die spells in a game set up to deliberately avoid Save or Dies (OK, so it was two easy rolls rather than one hard one to almost entirely neutralise a PC for the remainder of the encounter - and kill him if we lost). And four of them in one encounter facing 33(?) orcs. To be fair, I enjoy the higher difficulty level as long as I think there's something I can do about it. [/QUOTE]
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Players dissatisfied with level of danger in 4e
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