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Players dissatisfied with level of danger in 4e
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<blockquote data-quote="Ourph" data-source="post: 5114538" data-attributes="member: 20239"><p>I have also had that happen on occasion, but I try to plan a way to get around it for exactly this reason. For example, if the PCs foil an assassination attempt, the day doesn't end there. They might do a skill challenge to find more information, then go investigating in a dangerous part of town (have another encounter), then set up a stake out (they can't rest, they have to stay on watch), then ambush another set of bad guys before finishing up for the day.</p><p></p><p>It took some work at first to convince the players to fit more into one day, because they were accustomed to a different kind of resource management from other games, but once they got in the habit of adventuring until their healing surges started to run low it became second nature.</p></blockquote><p></p>
[QUOTE="Ourph, post: 5114538, member: 20239"] I have also had that happen on occasion, but I try to plan a way to get around it for exactly this reason. For example, if the PCs foil an assassination attempt, the day doesn't end there. They might do a skill challenge to find more information, then go investigating in a dangerous part of town (have another encounter), then set up a stake out (they can't rest, they have to stay on watch), then ambush another set of bad guys before finishing up for the day. It took some work at first to convince the players to fit more into one day, because they were accustomed to a different kind of resource management from other games, but once they got in the habit of adventuring until their healing surges started to run low it became second nature. [/QUOTE]
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Players dissatisfied with level of danger in 4e
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