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<blockquote data-quote="RFisher" data-source="post: 3852697" data-attributes="member: 3608"><p>Yeah. In truth, my change on the "save or die" issue is more about when I play a PC than when I DM. It's my job as a player be wary of potentially instantly fatal situations & take precautions. If I don't, then I have to accept the consequences, be it my character's death or a less final setback. If I happen to be allowed a saving throw, & if I happen to make it, then I should count my lucky stars, learn my lesson, & do better next time.</p><p></p><p>& sometimes even when you're doing your best to be careful, you still might die. Because adventuring is a dangerous business. I know that going in. Sometimes you aren't the hero. Sometimes you're the guy who dies & doesn't get a story written about him. It's those PCs that fail (granting that death is only one of a myriad range of failures) that give me a sense of accomplishment when I end up with a PC who does become a hero.</p><p></p><p>& yes, there are other possible setbacks, but I <em>like</em> death--even instant death--being one of them. It feels like cheating when my PC lives through something that should have rightfully killed him. Making a saving throw at least makes it feel a bit less like cheating.</p><p></p><p>None of which is meant to say that the way I play the game is "correct". I'm just explaining why I've come to like "save or die". & while I'll enjoy 4e less if it doesn't have it or a close analog.</p><p></p><p></p><p></p><p>Yes! Absolutely!</p><p></p><p></p><p></p><p>Very nice post, Remathilis.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3852697, member: 3608"] Yeah. In truth, my change on the "save or die" issue is more about when I play a PC than when I DM. It's my job as a player be wary of potentially instantly fatal situations & take precautions. If I don't, then I have to accept the consequences, be it my character's death or a less final setback. If I happen to be allowed a saving throw, & if I happen to make it, then I should count my lucky stars, learn my lesson, & do better next time. & sometimes even when you're doing your best to be careful, you still might die. Because adventuring is a dangerous business. I know that going in. Sometimes you aren't the hero. Sometimes you're the guy who dies & doesn't get a story written about him. It's those PCs that fail (granting that death is only one of a myriad range of failures) that give me a sense of accomplishment when I end up with a PC who does become a hero. & yes, there are other possible setbacks, but I [i]like[/i] death--even instant death--being one of them. It feels like cheating when my PC lives through something that should have rightfully killed him. Making a saving throw at least makes it feel a bit less like cheating. None of which is meant to say that the way I play the game is "correct". I'm just explaining why I've come to like "save or die". & while I'll enjoy 4e less if it doesn't have it or a close analog. Yes! Absolutely! Very nice post, Remathilis. [/QUOTE]
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