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<blockquote data-quote="RFisher" data-source="post: 3854777" data-attributes="member: 3608"><p>Sure, I would <em>like</em> to be the hero every time. There's a problem with that, however. I make mistakes. Sometimes I make big, there-goes-my-chance-at-hero-hood mistakes. Sometimes I make fatal mistakes.</p><p></p><p>I only see two ways to ensure I'm always the hero: <ul> <li data-xf-list-type="ul">prevent me from making decisions that can lead me away from hero-hood</li> <li data-xf-list-type="ul">remove the consequences of mistakes I make</li> </ul><p>Neither makes sense to me.</p><p></p><p></p><p></p><p>That's not the only way. The other way out is for the players/PCs to be creative.</p><p></p><p>When the players/PCs know something is a slim chance, that's the game's way of telling them that they either need to avoid getting in that situation or find a way to change the odds in their favor.</p><p></p><p>At least that's the way I've come to see it.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3854777, member: 3608"] Sure, I would [i]like[/i] to be the hero every time. There's a problem with that, however. I make mistakes. Sometimes I make big, there-goes-my-chance-at-hero-hood mistakes. Sometimes I make fatal mistakes. I only see two ways to ensure I'm always the hero:[list][*]prevent me from making decisions that can lead me away from hero-hood[*]remove the consequences of mistakes I make[/list]Neither makes sense to me. That's not the only way. The other way out is for the players/PCs to be creative. When the players/PCs know something is a slim chance, that's the game's way of telling them that they either need to avoid getting in that situation or find a way to change the odds in their favor. At least that's the way I've come to see it. [/QUOTE]
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