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<blockquote data-quote="Cadfan" data-source="post: 3855685" data-attributes="member: 40961"><p>I should have made my point more clear.</p><p></p><p>In a given day of full on warfare combat, the players could reasonably expect to encounter 4+ hobgoblin spellcasters (and a lot more hobgoblin warriors, plus accompanying monsters). I don't expect any individual enemy spellcaster to last more than one or two rounds, IF I give them save-or-die spells, because that trains players to assume that any spellcaster is automatically the biggest, most horrible threat on the battlefield at any given moment.</p><p></p><p>The way I really ran them, in the actual campaign, was to give them quirky but interesting spells. A hobgoblin spellcaster with a skull helmet might cast animate dead, one with blood red robes probably casts fire spells, etc. I carefully selected so that the players would NOT encounter any save-or-die spells, because doing so would wreck my ability to use the spellcasters with the frequency I wanted.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3855685, member: 40961"] I should have made my point more clear. In a given day of full on warfare combat, the players could reasonably expect to encounter 4+ hobgoblin spellcasters (and a lot more hobgoblin warriors, plus accompanying monsters). I don't expect any individual enemy spellcaster to last more than one or two rounds, IF I give them save-or-die spells, because that trains players to assume that any spellcaster is automatically the biggest, most horrible threat on the battlefield at any given moment. The way I really ran them, in the actual campaign, was to give them quirky but interesting spells. A hobgoblin spellcaster with a skull helmet might cast animate dead, one with blood red robes probably casts fire spells, etc. I carefully selected so that the players would NOT encounter any save-or-die spells, because doing so would wreck my ability to use the spellcasters with the frequency I wanted. [/QUOTE]
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