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<blockquote data-quote="MoogleEmpMog" data-source="post: 3856779" data-attributes="member: 22882"><p>No.</p><p></p><p>All GAMEPLAY death (for PCs or major NPCs), yes.</p><p></p><p>I would like to see what is currently 'death' in D&D become 'removed from the encounter' (unless appropriately treated, allowing the character to return to participation), and ideally a 'last stand' mechanic that encouraged players to turn on their metaphorical 'death flags' in the most dramatic encounters.</p><p></p><p></p><p></p><p>No.</p><p></p><p>They're currently too effective at mid-high levels, but conceptually I have no problem with a 'save or be removed from the encounter' effect.</p><p></p><p></p><p></p><p>No.</p><p></p><p>Not JUST because of how they are currently implemented, but partly so. Right now, they are both a) poorly balanced with other effects, probabilistically speaking and b) tied to a system that permanently removes protagonists from the story. I'm against both of those elements.</p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3856779, member: 22882"] No. All GAMEPLAY death (for PCs or major NPCs), yes. I would like to see what is currently 'death' in D&D become 'removed from the encounter' (unless appropriately treated, allowing the character to return to participation), and ideally a 'last stand' mechanic that encouraged players to turn on their metaphorical 'death flags' in the most dramatic encounters. No. They're currently too effective at mid-high levels, but conceptually I have no problem with a 'save or be removed from the encounter' effect. No. Not JUST because of how they are currently implemented, but partly so. Right now, they are both a) poorly balanced with other effects, probabilistically speaking and b) tied to a system that permanently removes protagonists from the story. I'm against both of those elements. [/QUOTE]
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