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<blockquote data-quote="Ahglock" data-source="post: 3856850" data-attributes="member: 56725"><p>I understand the idea I think I'd hate to play in it. Last night was my first time of running a full Saga adventure. I had retrofitted the sunless citadel into star wars, and the end boss was a 4th level dark side force user.(fighter class) He crit and brought one of the party members to what would of been -10 in one shot. In saga it was brought to 0 and dropped on the condition track by exceeding his fort save in damage. This meant death but the player spent a force point and hung on. I'm not sure I would like this in a D&D game but for star wars it seemed to fit the space opera high heroics setting. </p><p></p><p> I guess it would be cool to add in multiple death rules so you can tie a death rule to the genre of fantasy you are running. -10 HP dead, hero points to hang on, no game paly death except when players turn on death flags, and others. And if one wasn't labeled as the core system with others as options I think that would even be better. </p><p></p><p>Overall though I think I like the idea that in every encounter I can be killed. When I think I won't be killed I lose any emotional investment in the game and I'm just rolling dice. </p><p></p><p></p><p></p><p>So the true save or dies you are not a fan of this since they do remove you from the campaign, but something like stone to flesh, sleep, polymorph, knocked to on deaths door is fine if balanced correctly?</p><p>I think I understand what you want but again I don't think I would like it. But I'd love it if it was one of the death options in the game so multiple styles of heroic fantasy were represented.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 3856850, member: 56725"] I understand the idea I think I'd hate to play in it. Last night was my first time of running a full Saga adventure. I had retrofitted the sunless citadel into star wars, and the end boss was a 4th level dark side force user.(fighter class) He crit and brought one of the party members to what would of been -10 in one shot. In saga it was brought to 0 and dropped on the condition track by exceeding his fort save in damage. This meant death but the player spent a force point and hung on. I'm not sure I would like this in a D&D game but for star wars it seemed to fit the space opera high heroics setting. I guess it would be cool to add in multiple death rules so you can tie a death rule to the genre of fantasy you are running. -10 HP dead, hero points to hang on, no game paly death except when players turn on death flags, and others. And if one wasn't labeled as the core system with others as options I think that would even be better. Overall though I think I like the idea that in every encounter I can be killed. When I think I won't be killed I lose any emotional investment in the game and I'm just rolling dice. So the true save or dies you are not a fan of this since they do remove you from the campaign, but something like stone to flesh, sleep, polymorph, knocked to on deaths door is fine if balanced correctly? I think I understand what you want but again I don't think I would like it. But I'd love it if it was one of the death options in the game so multiple styles of heroic fantasy were represented. [/QUOTE]
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