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<blockquote data-quote="Ahglock" data-source="post: 3856874" data-attributes="member: 56725"><p>There are plenty of creatures of appropriate CRs that can either easily be smote in one round of full attacks by the fighter or kill a party member in one round of full attacks, especially if its low hid die class like rogue or sorcerer. DM fudging can come in a lot of ways, damage may just be easier. I can say the Medusa is trying to lock its gaze with yours, oh it failed, and only when I think the fight has gone on long enough so maybe HP attrition would of killed him have the Medusa's gaze lock on. Still I'm not even trying to claim save or dies are balanced right so the one roll argument is meaningless to me. Also I don't fudge at all so either way whether its a failed death save or my fire giant just goes to town on the rogue it can easily equal one dead PC.</p><p></p><p>I'm not sure that is a better comparison, but in answer probably not. Not because of the effect but because in 3e it breaks the system of how classes work. Spell casters have depleting resources and once a day effects, fighter types do consistent damage and can go all day.</p><p></p><p> In 4e where that seems to be changing, assuming it was balanced no I wouldn't have a problem with that. In fact I think it would be really cool. Some Last boy Scout action, "Can I have a light, and if you punch me again I'll kill you." gets punched. He steps up one shot punch and he kills him.</p></blockquote><p></p>
[QUOTE="Ahglock, post: 3856874, member: 56725"] There are plenty of creatures of appropriate CRs that can either easily be smote in one round of full attacks by the fighter or kill a party member in one round of full attacks, especially if its low hid die class like rogue or sorcerer. DM fudging can come in a lot of ways, damage may just be easier. I can say the Medusa is trying to lock its gaze with yours, oh it failed, and only when I think the fight has gone on long enough so maybe HP attrition would of killed him have the Medusa's gaze lock on. Still I'm not even trying to claim save or dies are balanced right so the one roll argument is meaningless to me. Also I don't fudge at all so either way whether its a failed death save or my fire giant just goes to town on the rogue it can easily equal one dead PC. I'm not sure that is a better comparison, but in answer probably not. Not because of the effect but because in 3e it breaks the system of how classes work. Spell casters have depleting resources and once a day effects, fighter types do consistent damage and can go all day. In 4e where that seems to be changing, assuming it was balanced no I wouldn't have a problem with that. In fact I think it would be really cool. Some Last boy Scout action, "Can I have a light, and if you punch me again I'll kill you." gets punched. He steps up one shot punch and he kills him. [/QUOTE]
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