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<blockquote data-quote="shilsen" data-source="post: 3858141" data-attributes="member: 198"><p>Fair enough. It's an issue of play style and personal preferences, as I said. But you're conflating "my character won't die" and "my character won't face any risks in the game," which are not at all the same thing (though, of course, both can exist in the game). I run a game, and I know many others here on ENWorld do, where PCs are constantly being challenged, taking significant risks, have to deal with the repercussions of failure and the consequences of their choices/actions, and generally being put through the wringer. It's just that death isn't one of the risks (there's a faint chance of it happening), but there are a whole lot more out there, most of which I find significantly more interesting. My players and I joke that if the PCs died more often they'd be happier, since then they'd stop suffering. But I'm too mean to kill the PCs.</p></blockquote><p></p>
[QUOTE="shilsen, post: 3858141, member: 198"] Fair enough. It's an issue of play style and personal preferences, as I said. But you're conflating "my character won't die" and "my character won't face any risks in the game," which are not at all the same thing (though, of course, both can exist in the game). I run a game, and I know many others here on ENWorld do, where PCs are constantly being challenged, taking significant risks, have to deal with the repercussions of failure and the consequences of their choices/actions, and generally being put through the wringer. It's just that death isn't one of the risks (there's a faint chance of it happening), but there are a whole lot more out there, most of which I find significantly more interesting. My players and I joke that if the PCs died more often they'd be happier, since then they'd stop suffering. But I'm too mean to kill the PCs. [/QUOTE]
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