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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3858356" data-attributes="member: 710"><p>Okay, I guess absolute isn't such a useful word. I assumed "absolute" would be the scale of the world, not the scale of the adventurers, but probably both are relative measurements.</p><p></p><p>I am not sure if I posted it on this thread or somewhere else, but what would you say to the following rule: </p><p>Save or Die exists, but to work as Save or Die against a creature, the caster must have a CR/Level higher than that of the target. (Ignoring for a moment that this would make all Save or Die spells as useful as Cloudkill to PCs). This at least would address the main concern where Save and Die spells in the hands of weaker creatures easily break the game.</p><p></p><p></p><p>But they didn't convince me that taking the source of the problem - the save or die spells - out of the game wouldn't be a lot more easier. </p><p></p><p>---</p><p>Assassins Death Attack, by the way, is no way close to any Save or Die spell I know. The ability has basically no combat application. You need to wait 3 rounds and ensure that your target is entirely unaware of your presence. I think the 3 rounds waiting time alone make it an ability that also removes the major criticismn to Save or Die - you can do something about it (like not failing Listen and Spot checks all the time). (From the 3.x skill rules, this chance isn't high enough, but it's a lot closer to repeatedly, over 3 rounds, taking damage until your hit points drop to -10...)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3858356, member: 710"] Okay, I guess absolute isn't such a useful word. I assumed "absolute" would be the scale of the world, not the scale of the adventurers, but probably both are relative measurements. I am not sure if I posted it on this thread or somewhere else, but what would you say to the following rule: Save or Die exists, but to work as Save or Die against a creature, the caster must have a CR/Level higher than that of the target. (Ignoring for a moment that this would make all Save or Die spells as useful as Cloudkill to PCs). This at least would address the main concern where Save and Die spells in the hands of weaker creatures easily break the game. But they didn't convince me that taking the source of the problem - the save or die spells - out of the game wouldn't be a lot more easier. --- Assassins Death Attack, by the way, is no way close to any Save or Die spell I know. The ability has basically no combat application. You need to wait 3 rounds and ensure that your target is entirely unaware of your presence. I think the 3 rounds waiting time alone make it an ability that also removes the major criticismn to Save or Die - you can do something about it (like not failing Listen and Spot checks all the time). (From the 3.x skill rules, this chance isn't high enough, but it's a lot closer to repeatedly, over 3 rounds, taking damage until your hit points drop to -10...) [/QUOTE]
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