Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Players, DMs and Save or Die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Raven Crowking" data-source="post: 3858372" data-attributes="member: 18280"><p>I honestly don't see any difference between having an X% chance of dealing enough damage to kill you in one melee round and having an X% chance to killing you with one spell. Nor does the damage have to be 1,000 hps. The damage simply has to pass the threshold of any given character.</p><p></p><p>So, if I am 1st level, and I face an ogre, I am facing a death effect. I can tell you with great certainty that I have had PCs while I was DMing face ogres at levels where one blow provided an X% chance of death. I have faced the same sort of things as a player. No one cried bloody murder.</p><p></p><p>In 3e, this scales upwards to nearly all levels. There is almost always a monster of appropriate CR who has an X% chance of killing you in one round. If it wins initiative, that means an X% chance of killing you before you can take any action at all. Again, both as player and DM, I can say that no one cries bloody murder in my group when facing such creatures.</p><p></p><p>IMHO, there is no difference between a monster that has a 10% chance of dealing 40 hp damage each round (when you have 30 hp) and a spell that has a 10% chance of killing you. Except, perhaps, that the monster might last longer, and thus have more chances of killing you.</p><p></p><p>The number of dice rolled doesn't, IMHO, matter one whit -- what matters is (1) the % chance of dying that those dice represent, and (2) whether or not you can take action in between those die rolls.</p><p></p><p>As such, there are many, many melee encounters that are already equivilent to <em>Finger of Death</em> in 3e D&D. At least, IMHO there are. As such, I doubt very much that the feat you describe would be more than a blip on the radar for my group.....and it seems to me from the playtest reports like some of the 4e fighter abilities might be (to some degree) similar to what you describe.</p><p></p><p>4e might remove "SoD", but I very much doubt it will remove the SoD <em>effect</em> from the game. As 3e disguised THAC0 by flipping it around, I very much expect that 4e will disguise SoD by making you roll more dice to gain the same effect. And it will give PCs Action Points so that they can fudge their saves.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 3858372, member: 18280"] I honestly don't see any difference between having an X% chance of dealing enough damage to kill you in one melee round and having an X% chance to killing you with one spell. Nor does the damage have to be 1,000 hps. The damage simply has to pass the threshold of any given character. So, if I am 1st level, and I face an ogre, I am facing a death effect. I can tell you with great certainty that I have had PCs while I was DMing face ogres at levels where one blow provided an X% chance of death. I have faced the same sort of things as a player. No one cried bloody murder. In 3e, this scales upwards to nearly all levels. There is almost always a monster of appropriate CR who has an X% chance of killing you in one round. If it wins initiative, that means an X% chance of killing you before you can take any action at all. Again, both as player and DM, I can say that no one cries bloody murder in my group when facing such creatures. IMHO, there is no difference between a monster that has a 10% chance of dealing 40 hp damage each round (when you have 30 hp) and a spell that has a 10% chance of killing you. Except, perhaps, that the monster might last longer, and thus have more chances of killing you. The number of dice rolled doesn't, IMHO, matter one whit -- what matters is (1) the % chance of dying that those dice represent, and (2) whether or not you can take action in between those die rolls. As such, there are many, many melee encounters that are already equivilent to [i]Finger of Death[/i] in 3e D&D. At least, IMHO there are. As such, I doubt very much that the feat you describe would be more than a blip on the radar for my group.....and it seems to me from the playtest reports like some of the 4e fighter abilities might be (to some degree) similar to what you describe. 4e might remove "SoD", but I very much doubt it will remove the SoD [i]effect[/i] from the game. As 3e disguised THAC0 by flipping it around, I very much expect that 4e will disguise SoD by making you roll more dice to gain the same effect. And it will give PCs Action Points so that they can fudge their saves. RC [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Players, DMs and Save or Die
Top