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<blockquote data-quote="Geron Raveneye" data-source="post: 3858501" data-attributes="member: 2268"><p>Okay, see, I agree with a most of your reasonings you put up here...and incidentally, you put forth a good example of what I'd like the 4E "preview books" to be like. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Standard action...check. Wasn't 100% sure about the full-round attack myself, since it would have precluded movement, and always doing it with ranged weapons wouldn't fit with all fighter concepts.</p><p></p><p>The damage thing...I don't know, I'd still go with "kills the target" instead of huge amounts of damage. May be silly, but as soon as you bring up hit point damage, there's plenty of things that come into play...damage reduction being one of them. Also, can you actually reduce a character to more than -10 hit points? And what's with abilities that kick in at negative hit points? And no worries about <em>Death Ward</em>...from what I gather from the text, it won't really work against this feat, even if you don't define any hit point damage. From the spell...</p><p><em>"The subject is immune to all death spells and magical death effects. The spell does not protect against other sorts of attacks, such as hit point loss, poison, petrifaction, or other effects, even if they might be lethal."</em> So since this feat doesn't make the user's attack magical in any way, it won't be affected by this spell either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I just noticed, maybe limit it to a certain range for ranged attacks...maybe 2 range increments? Or the full "maximum" range of 5 increments? Just pondering.</p><p>The rest of your reasoning...I can live with that. Thanks for that feat idea. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Just one more point...since a spell provokes an AoO when used in melee, how would you replicate that in the feat use? Maneuver with AoO risk? Just curious. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3858501, member: 2268"] Okay, see, I agree with a most of your reasonings you put up here...and incidentally, you put forth a good example of what I'd like the 4E "preview books" to be like. ;) Standard action...check. Wasn't 100% sure about the full-round attack myself, since it would have precluded movement, and always doing it with ranged weapons wouldn't fit with all fighter concepts. The damage thing...I don't know, I'd still go with "kills the target" instead of huge amounts of damage. May be silly, but as soon as you bring up hit point damage, there's plenty of things that come into play...damage reduction being one of them. Also, can you actually reduce a character to more than -10 hit points? And what's with abilities that kick in at negative hit points? And no worries about [i]Death Ward[/i]...from what I gather from the text, it won't really work against this feat, even if you don't define any hit point damage. From the spell... [i]"The subject is immune to all death spells and magical death effects. The spell does not protect against other sorts of attacks, such as hit point loss, poison, petrifaction, or other effects, even if they might be lethal."[/i] So since this feat doesn't make the user's attack magical in any way, it won't be affected by this spell either. :) I just noticed, maybe limit it to a certain range for ranged attacks...maybe 2 range increments? Or the full "maximum" range of 5 increments? Just pondering. The rest of your reasoning...I can live with that. Thanks for that feat idea. :) Just one more point...since a spell provokes an AoO when used in melee, how would you replicate that in the feat use? Maneuver with AoO risk? Just curious. :) [/QUOTE]
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