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<blockquote data-quote="Grog" data-source="post: 3858759" data-attributes="member: 6183"><p>Okay, I've seen two votes from pro-SoD people for "The PCs should <em>never</em> have to save or die unless they want to." Basically, they think that save-or-die should only be for big challenges that the PCs can face if they want to, but don't <em>have</em> to face.</p><p></p><p>I see a few problems with this.</p><p></p><p>1. As a DM, if I want to put an optional challenge in the game that has a good chance of killing some PCs, I don't need an extremely flawed mechanic to do it. There are many different ways I can build a challenging and fun encounter without using abilities that make a PCs life or death come down to a single roll of the d20. Save-or-die is not a necessary component of a "great risk for great reward" scenario, and I don't think that the potential for its use in such a scenario is worth all the problems it causes in other areas of the game.</p><p></p><p>2. The idea that SoD should be for optional challenges only means that I can never use high-level wizards or clerics (along with several monsters, such as the iconic beholder) as villains who the PCs must face. Or, alternatively, I have to metagame and have the wizards and clerics choose less than optimal spells to use against the PCs. Neither of those options is particularly appealing to me. If I want a high-level wizard as the BBEG in my campaign, I should be able to have a high-level wizard as the BBEG in my campaign.</p><p></p><p>3. This does nothing to address the issue of the players using save-or-die spells against enemies, which in my experience can also be a problem. It can turn an important encounter into an anticlimax (and while encounters are a dime a dozen in D&D, important encounters aren't), and it contributes to the problem of casters dominating the game at high levels ("Gee, the wizard one-shotted the enemy in the first round. <strong>Again.</strong>")</p></blockquote><p></p>
[QUOTE="Grog, post: 3858759, member: 6183"] Okay, I've seen two votes from pro-SoD people for "The PCs should [i]never[/i] have to save or die unless they want to." Basically, they think that save-or-die should only be for big challenges that the PCs can face if they want to, but don't [i]have[/i] to face. I see a few problems with this. 1. As a DM, if I want to put an optional challenge in the game that has a good chance of killing some PCs, I don't need an extremely flawed mechanic to do it. There are many different ways I can build a challenging and fun encounter without using abilities that make a PCs life or death come down to a single roll of the d20. Save-or-die is not a necessary component of a "great risk for great reward" scenario, and I don't think that the potential for its use in such a scenario is worth all the problems it causes in other areas of the game. 2. The idea that SoD should be for optional challenges only means that I can never use high-level wizards or clerics (along with several monsters, such as the iconic beholder) as villains who the PCs must face. Or, alternatively, I have to metagame and have the wizards and clerics choose less than optimal spells to use against the PCs. Neither of those options is particularly appealing to me. If I want a high-level wizard as the BBEG in my campaign, I should be able to have a high-level wizard as the BBEG in my campaign. 3. This does nothing to address the issue of the players using save-or-die spells against enemies, which in my experience can also be a problem. It can turn an important encounter into an anticlimax (and while encounters are a dime a dozen in D&D, important encounters aren't), and it contributes to the problem of casters dominating the game at high levels ("Gee, the wizard one-shotted the enemy in the first round. [b]Again.[/b]") [/QUOTE]
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