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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3860516" data-attributes="member: 710"><p>If the DM ensures that the players are warned appropriately through several plot hooks and parts of the adventure, I see no real problem if he just makes up a Save or Die (or just Die?) effect for this adventure and this particular villain/monster, even though the game as a default doesn't contain such affects. The players are forewarned, the characters are forewarned, so nobody could really complain. </p><p>I think beating/evading such a monster will be very memorable for the players. </p><p>And since you don't have this ability as a standard ability for certain monsters/levels, it doesn't risk wrecking the game at another time, or cheapening such effects (and Death) due to overabundance.</p><p></p><p>I might be wrong, but I think there are no spells in 3rd edition that allow you to free an ancient god from his prison. Still, there is a whole Adventure Path related to it. </p><p>There is also no spell that could let a major batch of imprisoned demons/devils of the Abyss into the Material Plane, yet there is a whole Adventure Path related to it. </p><p></p><p>Save or Die effects have a lower magnituate then demons infesting your home plane, but that might just indicate that such effects can be used as major plot points for lower level games.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3860516, member: 710"] If the DM ensures that the players are warned appropriately through several plot hooks and parts of the adventure, I see no real problem if he just makes up a Save or Die (or just Die?) effect for this adventure and this particular villain/monster, even though the game as a default doesn't contain such affects. The players are forewarned, the characters are forewarned, so nobody could really complain. I think beating/evading such a monster will be very memorable for the players. And since you don't have this ability as a standard ability for certain monsters/levels, it doesn't risk wrecking the game at another time, or cheapening such effects (and Death) due to overabundance. I might be wrong, but I think there are no spells in 3rd edition that allow you to free an ancient god from his prison. Still, there is a whole Adventure Path related to it. There is also no spell that could let a major batch of imprisoned demons/devils of the Abyss into the Material Plane, yet there is a whole Adventure Path related to it. Save or Die effects have a lower magnituate then demons infesting your home plane, but that might just indicate that such effects can be used as major plot points for lower level games. [/QUOTE]
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