Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Players, DMs and Save or Die
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThirdWizard" data-source="post: 3861054" data-attributes="member: 12037"><p>Right. So, the question is, do we change these core assumptions that were introduced in 3.5 or do we remove Save or Die because they don't mesh with the new core assumptions.</p><p></p><p>Obviously, the 4e designers have decided to keep the new assumptions and remove save or die, probably replacing it with some different, more malleable effects. Since I like these newly introduced default assumptions of the game, I'm all for the removal of the SoD.</p><p></p><p></p><p></p><p>I don't think a mechanical aspect of the game should be balanced using play style preferences. To me, constant dying at high levels due to SoD was always just the way 3e was when I first got there. Since, I have pretty much removed SoD, but I still think of high level 3e games as a game where you're supposed to drop a PC every encounter. To me, that's just the way the game is <em>built</em>. In other words, is is so prevalent (+ easy resurrection), I've never considered it something to be avoided in the way you're talking about.</p><p></p><p>Plus, I run a lot of exploration, going out into the great unknown. That's part of what draws me to Planescape. I have fond memories of PCs walking through a portal into a dark cavern and tossing a torch down a cliff only to have it land on a white dragon's head. Or going to fight some axiomatic illithids to find that a former ally (a wizard) had allied herself with the mind flayers and aiding the battle. Not that PCs never know what to expect, they prepare quite a bit, but implying that you can never use a wizard in a surprise encounter is just a too much for me to swallow.</p><p></p><p></p><p></p><p>Sure, but that's much rarer and more based on luck than anything. My problem isn't so much that PCs can die without having a chance to act, its more that with particular monsters/spells/abilities its almost always going to happen. Instead of "Wow, that orc got a critical on you!" every once in a while it's "Roll a 10 or die" for a few rounds. And, of course, there's the paper tiger effect. Bodaks, without SoD are amazingly weak, so if you use <em>death ward</em> they're pushovers.</p></blockquote><p></p>
[QUOTE="ThirdWizard, post: 3861054, member: 12037"] Right. So, the question is, do we change these core assumptions that were introduced in 3.5 or do we remove Save or Die because they don't mesh with the new core assumptions. Obviously, the 4e designers have decided to keep the new assumptions and remove save or die, probably replacing it with some different, more malleable effects. Since I like these newly introduced default assumptions of the game, I'm all for the removal of the SoD. I don't think a mechanical aspect of the game should be balanced using play style preferences. To me, constant dying at high levels due to SoD was always just the way 3e was when I first got there. Since, I have pretty much removed SoD, but I still think of high level 3e games as a game where you're supposed to drop a PC every encounter. To me, that's just the way the game is [i]built[/i]. In other words, is is so prevalent (+ easy resurrection), I've never considered it something to be avoided in the way you're talking about. Plus, I run a lot of exploration, going out into the great unknown. That's part of what draws me to Planescape. I have fond memories of PCs walking through a portal into a dark cavern and tossing a torch down a cliff only to have it land on a white dragon's head. Or going to fight some axiomatic illithids to find that a former ally (a wizard) had allied herself with the mind flayers and aiding the battle. Not that PCs never know what to expect, they prepare quite a bit, but implying that you can never use a wizard in a surprise encounter is just a too much for me to swallow. Sure, but that's much rarer and more based on luck than anything. My problem isn't so much that PCs can die without having a chance to act, its more that with particular monsters/spells/abilities its almost always going to happen. Instead of "Wow, that orc got a critical on you!" every once in a while it's "Roll a 10 or die" for a few rounds. And, of course, there's the paper tiger effect. Bodaks, without SoD are amazingly weak, so if you use [i]death ward[/i] they're pushovers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Players, DMs and Save or Die
Top